Update 2.0.1 brings a number of changes and fixes to Lionheart: Dark Moon. The biggest changes have been with Talents. In wake of recent balance changes and bug fixes, your Talent Points and Golden Runes have been fully refunded. Explore the updated changes listed below and then reinvest your points back into your heroes! As we hope to continue improving Talents, feedback is always welcome and encouraged!

One more exciting change is that Side Quests will no longer lock your heroes!

NEW HEROES

Elemental Raid

Cat Sith Heartless, Rak’Jule (Mirror)

A LEGENDARY hero who is a slayer of Elemental heroes. Her thick hide makes her immune to Corruption, Chill and Burn. Time her “Thrill of the Hunt” skill perfectly, and be rewarded with a Cooldown Reset!

A Cat Sith who’s successfully undergone the Ritual of Obsidian Flame, offering her soul to the Mirror King. Most fail and are turned to broken cracked glass. A few, known as the Heartless, survive as the cruelest of monsters.

“Fer most folk, the mirror taint is a curse; somethin’ that creeps inta the soul ‘n’ takes hold. For the Cath Sith… I hear it’s considered a blessin’. They seek it out!” -Mercenary Tavern Talk

SKILLS
  • Jagged Claws – Damage an enemy x2. Crit if Elemental
  • Jagged Claws Lv. 2 – + More damage
  • Heartless Maim – Damage all enemies. Drain ATK [50%] if Elemental [2] turns
  • Heartless Maim Lv. 2- + Crit Lock for [2] turns
  • Harness Pain- Consume debuffs from allies. Greatly amplify damage based on debuffs consumed!
  • Harness Pain Lv. 2- + More damage buff
  • Thrill of the Hunt- Deal massive damage to an enemy. If the enemy dies, Reset Cooldowns
  • Thrill of the Hunt Lv. 2- + Shorter cooldown
  • Calloused Hide- Passive. Immune to Chill and Burn
  • Mirror (Race)- Passive. Immune to Corrupt

Cat Sith Warrior (Elemental)

A RARE hero who has betrayed her own to appeal to the Mirror. She boosts her allies’ DMG against Elemental foes while buffing Crit DMG.

The rank and file of the Cat Sith horde. Among the Sith, only females battle and the cubs are raised from birth to treat all living things as enemies. They are things of war and blood, ready to be unleashed onto the East.

“We are the claws of our god. Had you not created great sins, He would not have sent a punishment like us upon you!” – Ancient Cat Sith Teaching

SKILLS
  • Maul- Damage an enemy
  • Maul Lv. 2- + 2x damage against Elemental
  • Prove Thyself- Boost allies’ Crit DMG. 2x boost if Mirror
  • Prove Thyself Lv. 2- + Mirror allies ignore DEF
  • Tear Down- Damage all enemies. Purge
  • Tear Down Lv. 2- + More damage
  • Traitor- Passive. Allies deal [50%] more damage to Elemental enemies
  • Cat Sith (Race)- Passive. Vanish when hit.

MORE HEROES AND BALANCE CHANGES TO BE ANNOUNCED

FIXES AND CHANGES

Rewards Fixes:

  • The Monthly Rewards menu had an issue causing it to be automatically scrolled to the top of the menu on the last day of the 30-day reward period. This issue should now be resolved
  • The icon for a random gear shard used in reward previews should no longer look like a random potion icon

Display Fixes/Changes:

  • The “Free!” button should no longer be present in the hero details menu
  • When out of Village video views for the day, the “Free!” button’s label should now change to a reset timer
  • The “VIDEO ADS” menu should now have a tracker for the number of Village video views remaining
  • The “Free!” button in the Village should now always be greyscale while disabled
  • The “Free!” button in the Village menu should now display a counter for the number of remaining reward videos
  • When out of Quick Loot reward doubling for the day, the “2x Rewards” button should now be present in the Quick Loot menu with a tooltip that clarifies the situation
  • Pet sell values longer than 4 digits should no longer appear truncated in the pet management menu in non-English languages
  • When tapping the skip button in the Tower menu beyond the highest possible floor that can be skipped with the highest VM level, the tooltip should now explain that floors cannot be skipped at that height instead of suggesting that a higher VM level can allow skipping at that height
  • Reward previews for Daily Dungeon floor rewards were displayed after the selected floor’s floor rewards had been awarded, even though those rewards can only be awarded once. These floors’ floor reward previews should no longer be displayed after they’ve been awarded
  • When tapping messages in guild chat, the context menu should no longer display non-ASCII name text characters as question marks
  • Players in lists such as leaderboards and friends lists who have VM level 0 should no longer be able to be displayed with other VM level borders
  • Critical Chance, Critical Damage, and Defense tooltips in the hero menu had an issue causing them to display bonuses from Gear at 1/100 of their true bonus values. This issue should now be resolved
  • The turquoise notification badge on the “Dungeon” button in the Village menu could sometimes remain after having collected Draft Dungeon rewards. This issue should now be resolved
  • Titan Raid team select menus should now display the shared heroes’ owner’s name properly if that player has non-ASCII text characters in their name
  • After collecting an a Daily Goal and an Achievement, the “Daily Goals” tab’s notification badge number could be incorrect. This issue should now be resolved
  • Hero power should now be updated without having to reopen the hero menu after talents are acquired and/or upgraded
  • “x16” and “x32” text should now fit inside the battle speed button

Event Fixes:

  • Tournament Of Champions should no longer be able to provide an opponent who’s been banned
  • An issue was introduced in 1.2.3 causing cards on Card Tables to be unable to be flipped if the player had an amount of currency equivalent to the card’s flip cost. This issue should now be resolved

Friend Fixes:

  • In the Friends Search menu, searching for players with non-ASCII unicode letters in their name should now return results correctly
  • The Friends icon’s notification badge in the Village menu should now be updated when the Friends menu is closed
  • After accepting a friend request, there was an issue preventing sending that friend a Friend Coin until the Friends menu was reopened. This issue should now be resolved

Gameplay Fixes:

  • There was an issue when tapping the battle speed button when a large hero was behind the button, causing the tap to simultaneously change the speed and target/attack the large hero. This issue should now be resolved

Goal Fixes:

  • An issue was introduced in 2.0.0 causing upgrading a pet multiple times in a row to only count as 1 pet upgrade for credit toward the “Master Pet Keeper” achievement. This issue should now be resolved

Hero Fixes/Changes:

  • The Lionslayer had an issue preventing him from being able to participate in friendship combos. This issue should now be resolved
  • Prince Of Wounds had an issue preventing him from being able to participate in Friendship Combos. This issue should now be resolved

New Player Changes:

  • The Arena should now be unlocked at player level 7, up from player level 4
  • During the intro tutorial, the game should no longer be able to get stuck on the step to buy the Silver Key

Skill Fixes/Changes:

  • Legendary Vault Sage Natalia’s “Mana Blast” skill level 2/2 had an issue preventing it from applying its Silence debuff to Dark enemies. This issue should now be resolved
  • Ivy Elf Warden’s “Wyldblood” passive skill had an issue causing its Regeneration buff to last 3 turns. This buff should now be permanent
  • Cat Sith Bladedancer’s “From The Flames” skill gains much less damage than it should for stacks of Burn beyond the first stack
  • Ancient Frost Giant should now have a passive skill called “Heart Of Ice”, which makes it immune to Chill and Freeze
  • Kitsune Trickster’s “Flurry” skill level 3/3 had an issue causing it to be identical to level 2/3. The level 3/3 upgrade should now increase the duration of its Vanish buff by 1 turn
  • Fire Hawk’s “Smolder” passive skill had an issue causing it to lower Wyld enemies’ DEF by 20% of their current DEF (multiplicatively) instead of 20% (subtractively). This issue should now be resolved
  • Ivy Autumn Druid’s “Decay” passive skill had an issue causing it to apply its Revive Block debuff to Dark enemies a number of times equal to the number of enemies each turn, causing many instances of “Revive Block” to scroll. This issue should now be resolved
  • The Watcher’s base HP should now be 108, up from 99
  • The Watcher’s base ATK should now be 21, up from 20
  • The Watcher’s SPD should now be 62, up from 35
  • The Watcher’s Crit DMG should now be 150%, down from 200%
  • The Watcher’s “Grave Souls” skill’s damage should now be higher
  • The Watcher’s “Grave Souls” skill level 2/2 should no longer apply Heal Block. Instead, it should lower ATK by 20%
  • The Watcher’s “Crypt Vigil” skill’s Shield should now be significantly larger
  • The Watcher’s “Crypt Vigil” skill should now boost the ally’s ATK based on their missing HP at both skill levels
  • The Watcher’s “Crypt Vigil” skill’s level 2/2 upgrade should now add more Shield
  • The Watcher’s “Soul Wind” skill should now also Stun the enemy if they were Purged
  • The Watcher’s “Light The Way” skill should now prevent allies from being debuffed for 3 turns and boost allies’ SKL by 50%
  • The Watcher’s “Light The Way” skill’s level 2/3 upgrade should now double SKL boost for Dark allies
  • The Watcher’s “Light The Way” skill’s level 3/3 upgrade should now lower the cooldown
  • The Watcher’s “Dark Aura” passive skill has been renamed to “Lifeblood” and redesigned to prevent allies from dying while The Watcher is alive, causing allies to revive to 1 HP indefinitely
  • The Watcher’s “Lifeblood” passive skill’s level 2/2 upgrade should cause The Watcher to fully heal allies when she dies

Side Quest Changes:

  • Heroes away on Side Quests should now be able to be simultaneously used in other battles
  • Side Quests and the first Side Quest slot are now unlocked at level 4, down from level 7
  • The second Side Quest slot is now unlocked at level 6, down from level 7
  • The third Side Quest slot is now unlocked at level 8, down from level 10

Talent Fixes/Changes:

  • Direct stat bonuses from Talents should now be enumerated in those stats’ tooltips
  • Opponents’ heroes in Arena should now be affected by their Talents and Gear
  • Borrowed heroes in the Tower Of Knowledge should now be affected by their Talents and Gear
  • The “Vengeance” Dark talent had an issue preventing it from applying ATK buffs. This issue should now be resolved
  • The “Mists Of Ruin” Dark talent has been redesigned. It should no longer prevent all enemies from gaining buffs. Instead, it should now lower all enemies’ ATK and DEF by 15%
  • The “Conjurer” Dark talent’s description should now clarify that it applies only to other allies. Its effect has not been changed
  • The “Last Stand” and “Shielded Thrust” Elemental talents’ positions in their talent trees have been swapped
  • The “Adrenaline” Elemental talent has been redesigned and should now provide 1%/1%/1%/1%/2% ATK per 10%/5%/2%/1%/1% of max HP missing
  • The “Protectorate” Elemental talent has been renamed and redesigned to “Guardian”. It should no longer add 75% DEF when Protecting. Instead, it should now apply Protect when battle starts
  • The “Flame Swing” Elemental talent had an issue preventing it from applying ATK buffs. This issue should now be resolved
  • An issue in 2.0.0 caused the 1.2.3 hotfix for the “Eye Of The Storm” Elemental talent’s effect benefiting enemies instead of the allied hero to no longer apply. This issue should now be resolved
  • The “Guided Hand” and “Rebuke” Gaea talents’ positions in their talent tree have been swapped
  • The “Sanguine Shield” Gaea talent had an issue causing it to apply a Shield for 1× the removed max HP instead of 2× the removed max HP. This issue should now be resolved
  • The “Battle Aversion”, “New Hope”, and “Sanguine Shield” Gaea talents’ positions in their talent trees have been rotated
  • The “Shard Leech” Mirror talent had an issue preventing it from healing the talented hero. This issue should now be resolved
  • The “Corrupted Power” Mirror talent had an issue preventing it from applying ATK buffs. This issue should now be resolved
  • The “Corrupted Power” Mirror talent should now provide 10%/15%/20%/25%/30% ATK per Corrupted enemy, down from 10%/20%/30%/40%/50% ATK per Corrupted enemy
  • The “Corrupted Armor” Mirror talent description should now clarify that it reduces damage taken from Mirror enemies by 50% instead of 25%. It was already doing that, so its effect has not been changed
  • The “World Ender” Mirror talent had an issue preventing it from applying its damage bonuses. This issue should now be resolved
  • The “Shadow Aura” Mirror talent’s mechanism has changed. It should no longer have a 30% chance to Corrupt all enemies. Instead, it should now have a 30% chance per enemy to Corrupt that enemy
  • The “Inhibited” Wyld Talent’s DEF debuff should no longer be permanent
  • The “Inhibited” Wyld talent had an issue causing its DEF debuff to reduce DEF by 3%/6%/9%/12%/15% instead of 4%/8%/12%/16%/20% as described. This issue should now be resolved
  • The “Nature’s Bloodline” talent levels 1/5 through 4/5 should no longer heal for 1000% of their described amounts. Level 5/5 was not doing this, and should be unaffected

Tower Fixes:

  • The top-right battle menu should no longer be present in the Tower “DEFEATED” menu

Vault Master Fixes/Changes:

  • There was an issue when unlocking higher skippable Tower floor VM benefits causing the game to have to be restarted before the higher floor was able to be skipped to. This issue should now be resolved
  • The left side of the VM Benefits tooltip in the VM menu for VM levels 4 and higher should no longer appear partially obscured by the left side of the screen

Village Fixes

  • In the Village menu, tapping the guild chat ticker and then quickly tapping the player profile button before the guild menu opened caused an issue that prevented either menu from being opened. This issue should now be resolved
  • Tapping outside the “VIDEO ADS” menu in the Village should now close the menu

Miscellaneous Fixes/Changes:

  • When the unlock level for Daily Dungeons was changed from level 9 to level 6 with 2.0.0, an issue was introduced causing the Daily Dungeon Tickets pack to not be available when Daily Dungeon became unlocked. It was only available after reaching level 9. This issue should now be resolved
  • The time for the Shop menu to open the first time it’s opened in a session should now be shorter
  • An issue was introduced in 1.1.13 that caused resupplying Coins for Crowns while upgrading pets to cause a disconnection and revert all pet upgrades while maintaining the resupplies purchased. This issue should now be resolved
  • Double-tapping the “2x Rewards” button quickly in the Quick Loot reward sequence could sometimes cause an issue resulting in spending multiple video views for a single reward and a disconnection. This issue should now be resolved
  • Hero tokens have been rotated in the world map
  • Heroes that drop from the Star Key have been updated
  • The following daily reset timers have been changed to align with UTC 0:00
  • Daily Goals
  • Daily Dungeon
  • Quick Loot video views

Known Issues:

  • The “Inhibited” Wyld talent applies its DEF debuff at the end of the Tangled hero’s turn instead of when the Tangle debuff is applied
  • Cat Sith Bladedancer’s “From The Flames” skill gains much less damage than it should for stacks of Burn beyond the first stack

Date Published: Jan 22, 2019