Update 2.0.6

Happy Easter to everyone out there in the Lionheart: Dark Moon universe. This exciting update brings a new Epic hero, two new pets and more streamlined support!

New Hero – The Rose Princess

The Rose Princess is the youngest child of King Eochad, the current ruler of the Rose Elves. She is a bubbly girl who loves animals of all kinds!

Abilities

Cheer Up!

  • Heal an ally
  • Level 2 adds the effect: if the healed ally is Protecting, they use their basic attack on a random enemy.

Oh, My Hero!

  • Target ally gains Shield and Protect for 3 turns.
  • Level 2 adds the effect: Rose Princess gains Vanish for 3 turns.
  • Level 3 adds the effect: the targeted ally’s ATK receives a 100% boost.

Peace Decree

  • Heroes cannot act for 1 turn.

Royal Command

  • All Elf allies attack!
  • Level 2 adds the effect: Elf allies gain a 100% ATK boost.
    NOTE: “Elf Allies” include Rose, Stitched, Ivy, Cadaverine, Enthorned, and Fungal Elves.

Royal Veil (Passive)

  • All Elf allies begin the fight with Golden, which lasts for 3 turns.

Rose Elf (Racial Passive)

  • Rose Princess gains Vanish at low HP.

The Great Hunt – Upcoming Hunt Event

This Event’s story will feature Roisin, the Rose Princess, asking for the Vaultkeepers’ help in slaying the legendary Thorned Beast. This elusive creature leaves behind Coins and Stones that have been dyed and marked with Roses.

The Event will be live on Thursday, April 18 at 6:00pm UTC and will end on Monday, April 22 at 6:00pm UTC! Keep an eye on the game’s Discord server to know if there are any changes to these times.

There will be 9 Hunt Battles in total. Phases will be 8 hours each. The Bonus Heroes for the Event will be: Rose Princess, Rose Oracle, Rose Valkyrie, Rose Knight, and Rose Archer.

Rose Coins

Rose Coins are gained from defeating Hunt Battles, or purchased from the in-game store. Used to pull a prize from the Event’s chest!

This currency will not be part of the standard rotation. It may take months until the next event using it, so make sure to grab as many rewards with them as you can!

Rose Stones

Rose Stones are gained from defeating enemies in World Battles, especially Hunt Battle enemies! Having Bonus Heroes on your team will boost the number you receive. Used to progress in the event and gain progression rewards.

NEW SUPPORT TOOL

Helpshift has been added to the game to give players some added help before reaching out to support. Search the FAQ for various answers prior to emailing us to receive more support.

FIXES AND CHANGES

Performances Fixes:

  • An issue was introduced in 2.0.5 causing advancing story dialog to drop frame rate temporarily on all but the newest devices. This issue should now be resolved
  • We have worked hard to reduce build size and optimize memory. Players should see improved performance

Skill Fixes/Changes:

  • The “Kitsune” racial passive skill was originally implemented by providing a large proportional Speed stat bonus. The implementation has changed to now apply an “act first” effect instead, causing heroes who have it to no longer display extremely high Speed stat bonuses in their Hero Profile menus. This should also cause Kitsune heroes’ turn orders among each other to be determined by their Speed stat consistently

Talent Fixes:

  • The “Weapon Master” Wyld keystone talent had an issue causing it to prevent battle from being playable after the talented hero targeted a Dark enemy. This issue should now be resolved

New Player Fixes/Changes:

  • Under rare circumstances, a player could get stuck without goal credit for defeating Reaver Cleaver for the first time, causing the tutorial to be unable to progress. This issue should now be resolved

Miscellaneous Fixes/Changes:

  • The tokens in World battles have been rotated! With this we have changed the schedule and every two weeks you will see a rotation of tokens or Star Key units. So, two weeks from today the Star keys will change and then two weeks after that, the token locations will change again!

Update 2.0.5 has been used to work hard in the background on a number of optimizations, leading the game to run more smoothly for all of our users. We have also been working to get as many fixes into the game as possible. Please check them out below:

Display Fixes:

  • Quick Loot previews should now show the range of possible numbers of Potions looted instead of always showing “1”
  • If not in a guild, tapping another guild’s members list entries had an issue preventing context menus from loading. This issue should now be resolved
  • With the game language set to Arabic, the 30-Day reward VM Coins and Crowns multipliers were missing their “x”. This issue should now be resolved

Loading Issues:

  • There were some situations when asset download progress was unclear during loading sequences; especially at 80% through the first load after installing the game. Progress for asset downloads should now always be displayed in loading bars when downloading assets during loading sequences
  • An issue was introduced in 2.0.4 causing loading local assets into memory to be displayed in loading bars in MB. This issue should now be resolved

Skill Fixes:

  • An issue was introduced in 2.0.3 causing players’ heroes who enter World battles with enemy heroes of the same type with skill overrides (example: entering Skein 3 Easy with Red Branch Ranger) to have those same skill overrides for the rest of the session. This issue should now be resolved
  • All skills which heal and Cleanse have been changed to Cleanse before healing, for consistency among skills. This change should affect: Sap Stumbler, Crystal Wisp, Frost Unicorn, Flame Elemental, Naga Paladin, Stitched Scholar, Duncan Valesong, The Golden Tiamat, Ivy Champion Gwythain, and Stitched Morigana.
  • The Watcher’s “Light The Way” skill had an issue preventing it from applying double the SKL buff to Dark heroes. This issue should now be resolved
  • The “Berserk” Mirror keystone talent had an issue causing its ATK buff to remain active after healing above the HP threshold necessary to apply its ATK buff. It should now check each turn for whether the hero is below the HP threshold necessary for its ATK buff to apply

Video Reward Fixes:

  • While Quick Looting, if a video was not yet ready, but became ready while viewing the reward sequence, the “2x Rewards” button wouldn’t become enabled. This button should now become enabled when a video is ready

Miscellaneous Fixes/Changes:

  • Tapping the Portal refresh button multiple times quickly should no longer be able to refresh multiple times, wasting Crowns

Hotfix 03/27/2019

  • An issue was introduced in 2.0.5 causing the “Conjurer” Dark talent to no longer revive allies. This issue should now be resolved
  • Watching a video in the Village should now award 25 Crowns, up from 15 Crowns
  • Hero Token rewards available from World battles have been shuffled
  • An issue was introduced in 2.0.5 causing World battles to have the sets of enemies that were in these battles in 2.0.2. This issue should now be resolved
  • The set of heroes available from using Star Keys has been changed to a different set

Hotfix 04/11/2019

Chapter 10 and 11 Story:

  • Battle story dialog has been added to chapters 10 and 11 Easy battles. Players who have already completed these battles should see this story dialog the next time they re-play these battles
  • Post-boss cutscenes have been added to chapters 10 and 11. Players who have already completed these chapters on Easy mode should see these cutscenes the next time they visit the World menu

Hero Changes:

  • Ursus Blacksmith’s “Denting Blow” basic attack should now have 3 levels instead of 4, with the first level removed
  • Ursus Blacksmith’s former “Hammersmith” and “Armorer” skills have been combined into a new skill named “To The Forge”, which should now simultaneously provide the ATK and DEF bonuses the former skills provided
  • Ursus Blacksmith should now have a new skill named “Armorer” which should Cleanse and Shield allies permanently at level 1/2 and lower cooldown at level 2/2
  • Ursus Blacksmith’s “Crucible” passive skill has been redesigned. It should now prevent allies from being crit for 3 turns when battle starts
  • Ursus Umber’s “Overdrive” skill should now also Chill
  • Ursus Umber’s “Golden Hammer” skill should now heal for 300% of its previous healing
  • ,li>Ursus Umber’s “Golden Hammer” skill level 2/2 had an issue causing it to heal for less than skill level 1/2. This issue should now be resolved.

  • Ursus Rager’s “Double Punch” basic attack’s first punch should now deal 200% of its previous damage, to match the base damage of the second punch
  • Ursus Rager’s “Concussion Fist” skill has been redesigned. It should now counter enemy attacks for 3 turns. When dealing damage, it should no longer Silence enemies, but Stun instead. It should also deal more damage
  • Ursus Rager’s “Battle Hardened” passive skill should now also boost ATK by 50% while active
  • Grave Reaper’s “Bone Rattle” skill had an issue preventing it from Purging. This issue should now be resolved

Event Currency VM Points:

  • Champion Stones available from the Currencies tab in the Shop menu should now display the number of VM Points they will provide when purchased

The Portal is open and rewards are flying out!

Use PORTAL TOKENS to summon items from the Reward Portal! Earn Portal Tokens when you complete Daily Goals, or purchase them in the Shop!

Vault Masters gain access to a special Portal at Vault Master Lv 4. The Vault Master Portal contains awesome rewards, like Vault Master Keys and Legendary heroes! Use ELITE PORTAL TOKENS to summon items from the Vault Master Portal. Elite Portal Tokens can be earned from events, collecting Vault Master points, and purchased in the Shop!

Watch for 2 NEW heroes; the Legendary Holli Nightsong and Epic Corrupted Mage Breaker!

Holli Nightsong

A stealthy, speedy, Legenadary assassin. Powerful when attacking from the shadows but not so much when when she is revealed.

Corrupted Mage Breaker

An EPIC hero who has been corrupted by the Mirror. His powerful Solumnian magic now reinforce Mirror allies and amplify their corruption.

Keep an eye out for the upcoming, REVAMPED Titan Raid event!
Try out the rebalanced World battles, which now have a smoother difficulty curve and pose a greater challenge at higher levels!
Bug fixes, memory optimizations, and improvements.

NEW HEROES

Holli Nightsong

A stealthy, speedy assassin. Powerful when attacking from the shadows but not so much when when she is revealed.

A small kitsune who’s chosen to walk the path of what she calls ‘the shadow-warrior’. She’s claims to be an assassin (though has never actually assassinated anyone) and like most kitsune seems more interested in playing a role than, well, actually doing any killing.

“Watch! I am now one with the night!” Holli Nightsong, obviously hiding in a dark corner.

Skills

  • Shuriken Kiri Lv.1 – Damage an enemy.
  • Shuriken Kiri Lv.2 – + Double damage when Vanished
  • Shinobi-Iri Lv.1 – Vanish for [2] turns. Boost ATK [100%].
  • Shinobi-Iri Lv.2 – + Boost Crit DMG [50%]
  • Korosuzo Lv.1 – Damage an enemy based on their missing HP.
  • Korosuzo Lv 2 – + Ignore DEF when Vanished
  • Kage Kara Lv. 1 – Damage random enemies [6] times.
  • Kage Kara Lv. 2 – + Always Crit when Vanished
  • Kunoichi Lv. 1 – Passive. Always pierce Vanish.
  • Kunoichi Lv. 2 – + Ignore Taunting heroes

Corrupted Mage Breaker (Mirror)

An EPIC hero who has been corrupted by the Mirror. His powerful Solumnian magic now reinforce Mirror allies and amplify their corruption.

A former member of the Pale Order, the Solumnian Mage-breakers who help protect their Kingdom from the influence of the Mirror. Unfortunately not all can resist it’s whispers and some become corrupted into the servants of the force they fight.

“It’s said that in the basements of the Petalled Tower, there exists a book of names, those mage breakers who fall to the Mirror’s influence.” Tavern talk in the City of Lastwall.

Skills

  • Ruiner Lv. 1 – Damage an enemy.
  • Ruiner Lv. 2 – + Corrupt
  • Wane Hope Lv. 1 – Damage all enemies. Drain DEF and give to Mirror allies.
  • Wane Hope Lv. 2 – + Corrupt
  • Corruption Cloud Lv. 1 – Deal massive damage to an enemy. If the enemy is killed, corrupt all enemies
  • Corruption Cloud Lv. 2 – + Always Crit
  • Abiding Legion Lv. 1 – Mirror allies gain the chance [mid] to corrupt enemies when attacking.
  • Abiding Legion Lv. 2 – + Mirror allies gain the chance [mid] to corrupt enemies when attacked.
  • Unrelenting Lv.1 – Reduce corrupted enemies SKL

FIXES AND CHANGES

Daily Dungeon

  • If the “FIGHT” button in Daily Dungeon was tapped multiple times before the server responded, multiple Daily Tickets could be consumed at the start of 1 battle. This should no longer be possible
  • Daily Dungeons should now save separate player team rosters automatically per dungeon property

Daily Rewards

  • 30-Day Daily Rewards should no longer award rewards for missed days. Their progress will not be reset if days are missed, but only rewards for days attended should now be awarded

Display Fixes/Changes

  • Daily Dungeon, Draft Dungeon, and Tower Of Knowledge menus should now be accessible through a new “Dungeons” submenu in the Village
  • The Daily Dungeon Tickets pack in the shop had an issue causing it to display a banner with a very long timer. This banner should now show a timer that ends at 0:00 UTC each day instead
  • The “x” preceding the total number of Crowns in the Weekly Pack and Monthly Pack has been removed to clarify the packs’ contents
  • Property Core tooltips should now clarify their purpose
  • In 2.0.1, the restriction for heroes sent on Side Quests being usable in other battles was removed. However, the Side Quest story tooltip still claimed this restriction was present. This tooltip should no longer make this claim
  • The “Talents” icon in the player level-up sequence when unlocking Talents should no longer appear as a white square
  • Stat increases from talents in tooltips should now be written in cyan instead of red
  • The Friend Shop had an issue causing any gems available to show a quantity of 1, even if buying those gems would give a higher quantity of gems. This issue affected only the preview in the Friend Shop, and has now been resolved
  • Summon keys had an issue causing them to be able to summon a hero that did not exist, causing the game to get stuck and require a restart. This issue should now be resolved
  • The confirmation dialog for resetting strikes in the Tower had an issue causing it to say “{0} Crowns” for the reset cost instead of “100 Crowns”. This issue should now be resolved
  • The Relic Gear description tooltip should now list “ATTACK, SPEED, and CRIT DAMAGE” instead of “ATTACK, SKILL, and CRIT DAMAGE”, to properly match the stats Relic Gear provides. The stats provided by Relic Gear have not been changed
  • Fire Hawk’s in-battle quip dialog text should now work properly
  • An issue was introduced in 2.0.1 by the removal of the restriction preventing using heroes on Side Quests in other battles, causing those heroes to be removed from Arena team rosters after each Arena battle. This issue should now be resolved
  • Rates for collecting different hero rarities from summon keys in the Shop are now visible by tapping a new “i” button in their Possible Summons menus
  • Rates for collecting different hero rarities for summon keys in Shop packs are now visible in their Shop pack previews’ tooltips
  • Rates for collecting different pet rarities from pet boxes in the Shop are now visible by tapping a new “i” button in their confirmation menus
  • In a 2.0.2 hotfix, an issue was introduced causing 2 extra Bronze Keys to appear in Quick Loot reward previews. This issue should now be resolved

Gameplay Changes

  • Hard difficulty World battles should now be locked until player level 9
  • Doom difficulty World battles should now be locked until player level 16
  • The lockout period after earning 3 strikes in the Tower Of Knowledge should now be 4 hours, up from 3 minutes
  • Opening the World menu in a new session should now set the current battle to the battle with the lowest power of available uncompleted battles
  • The order that passive buffs and debuffs were applied when battle starts was undefined, causing several issues, including allowing the “Cataclysm” talent to apply Corrupt to enemies who are immune to Corrupt. Now, all buffs and debuffs should be applied when battle starts depending on their target type, in this order: caster, allies, allies excluding caster, any, any excluding caster, enemies
  • AI had an issue preventing it from properly evaluating the value of charge skills. The AI should now account for the entire value of charge skills. This should affect all charge skills which do not apply buffs or debuffs on their first turns, such as Dream Unicorn’s “Starfall” and Midnight Bear’s “Nightbringer”

Guild Fixes

  • An issue was introduced in 2018 causing guild titan level 11 to no longer be attainable. This issue should now be resolved. Guild level should be automatically recalculated based on total existing titan donations for titans level 10 and above

Hero Changes

  • Trelis Warlord Vodanz had an issue causing him to be able to instantly leap off the screen when tapped in the hero menu. This issue should now be resolved

Language Fixes

  • The Arabic translation had an issue causing raw text formatting tags to appear in the text in a way that did not apply to the text properly. These text formatting tags should no longer appear in the Arabic translation

Performances Fixes

  • To improve performance and memory usage, and reduce crashing, multiple stacks of the same visual effect should no longer be able to appear on the same hero simultaneously. This should primarily affect the visual effects for applying buffs and debuffs at the start of battle, plus large Wound stacks

Skill Fixes/Changes

  • Stitched Morigana’s “Asylum” skill level 2/2 upgrade description incorrectly said “+ Stun”. It should now correctly say “+ Lower cooldown” instead. The skill’s functionality has not been changed
  • Ivy Elf Herbalist’s “Herbalism” skill level 2/2 upgrade description incorrectly said “+ Shorter cooldown”. It should now correctly say “+ More DEF” instead. The skill’s functionality has not been changed
  • The durations of buffs and debuffs on dead heroes should now be decremented each round, allowing limited-duration Revive Block and other buffs and debuffs to expire while the affected hero is dead
  • Cinnabar had an issue causing Sunstone and Coin battle rewards to be doubled without having the “Levy” passive skill unlocked. This issue should now be resolved
  • Frost Unicorn’s “Heart Of The North” passive skill should now give allies a 50% chance to resist Freeze, Chill, and Burn, down from 100%
  • The Lionslayer’s “Hero Slayer” passive skill should no longer apply when dealing damage to Epic heroes boosted to max rarity
  • The Lionslayer’s “Hero Slayer” passive skill should now apply when dealing damage to Legendary heroes boosted to max rarity
  • Wyld Guardian’s “Resist Dark” passive skill had an issue causing it to appear to have a 2-turn cooldown. This cooldown was ignored due to the skill being passive, but it should no longer appear to be 2 turns. The skill’s functionality has not changed
  • Centaur Lancer’s “Interi’s Boon” passive skill description should now clarify that its resistance to Dark damage lasts for 3 turns after battle starts. Its effect has not been changed
  • Poison Primal’s “Resist Gaea” passive skill description should now clarify that it lasts for 3 turns after battle starts. Its effect has not been changed
  • Wyld Guardian’s “Resist Dark” passive skill description should now clarify that it lasts for 3 turns after battle starts. Its effect has not been changed
  • Flame Elemental’s “Resist Wyld” passive skill description should now clarify that it lasts for 3 turns after battle starts. Its effect has not been changed
  • Frost Elemental’s “Resist Wyld” passive skill description should now clarify that it lasts for 3 turns after battle starts. Its effect has not been changed
  • The Golden Tiamat’s “God Arrow” skill had an issue causing it to apply True Strike to her target instead of herself. This issue should now be resolved

Talent Fixes

  • The “Mirror Strength” Mirror talent should no longer affect the talented hero
  • The “Nature Rises” Wyld talent had an issue preventing it from applying its damage bonus. This issue should now be resolved
  • The “Wyld Roots” Wyld talent’s Tangle debuff should now be able to be cleansed
  • The “Last Stand” Elemental talent had an issue causing it to Shield for 100% of the talented hero’s max HP instead of 300%. This issue should now be resolved
  • The “Last Stand” Elemental talent should no longer be able to trigger more than once per battle. Its description has been updated to clarify this restriction
  • The “Last Stand” Elemental talent’s Shield buff should now be able to be Purged
  • The “Shielded Thrust” Elemental talent should no longer cause a blank buff to appear in the affected hero’s buff list. However the talent functions has not been changed
  • The “Eye Of The Storm” Elemental talent had an issue causing it to be applied to all allies. This was not intended, and it should now only apply to the caster
  • The “Mind Fog” Gaea talent’s in-battle activation banner’s icon should no longer be missing

Tower Fixes

  • When borrowing certain heroes in the Tower, long-pressing those heroes in battle could cause all buff and debuff icons to become hidden. This issue should now be resolved
  • There was an issue in the Tower Shop menu causing heroes already collected to preview the wrong number of hero tokens that would be given when purchased. This issue should now be resolved. The number of tokens given when these were bought has not been changed
  • Ivy Elf Warden should now be able to appear in the Tower Shop

New Player Fixes/Changes

  • Players stuck unable to collect the first Goal reward should no longer be stuck

Miscellaneous Fixes/Changes

  • Daily Crown Delivery mail from the Weekly Pack and Monthly Pack had an issue causing their delivery timing information to be incorrect. This issue should now be resolved
  • The confirmation menu when binding a WeChat account from the initial loading screen should now be easier to understand

Update 2.0.1 brings a number of changes and fixes to Lionheart: Dark Moon. The biggest changes have been with Talents. In wake of recent balance changes and bug fixes, your Talent Points and Golden Runes have been fully refunded. Explore the updated changes listed below and then reinvest your points back into your heroes! As we hope to continue improving Talents, feedback is always welcome and encouraged!

One more exciting change is that Side Quests will no longer lock your heroes!

NEW HEROES

Elemental Raid

Cat Sith Heartless, Rak’Jule (Mirror)

A LEGENDARY hero who is a slayer of Elemental heroes. Her thick hide makes her immune to Corruption, Chill and Burn. Time her “Thrill of the Hunt” skill perfectly, and be rewarded with a Cooldown Reset!

A Cat Sith who’s successfully undergone the Ritual of Obsidian Flame, offering her soul to the Mirror King. Most fail and are turned to broken cracked glass. A few, known as the Heartless, survive as the cruelest of monsters.

“Fer most folk, the mirror taint is a curse; somethin’ that creeps inta the soul ‘n’ takes hold. For the Cath Sith… I hear it’s considered a blessin’. They seek it out!” -Mercenary Tavern Talk

SKILLS
  • Jagged Claws – Damage an enemy x2. Crit if Elemental
  • Jagged Claws Lv. 2 – + More damage
  • Heartless Maim – Damage all enemies. Drain ATK [50%] if Elemental [2] turns
  • Heartless Maim Lv. 2- + Crit Lock for [2] turns
  • Harness Pain- Consume debuffs from allies. Greatly amplify damage based on debuffs consumed!
  • Harness Pain Lv. 2- + More damage buff
  • Thrill of the Hunt- Deal massive damage to an enemy. If the enemy dies, Reset Cooldowns
  • Thrill of the Hunt Lv. 2- + Shorter cooldown
  • Calloused Hide- Passive. Immune to Chill and Burn
  • Mirror (Race)- Passive. Immune to Corrupt

Cat Sith Warrior (Elemental)

A RARE hero who has betrayed her own to appeal to the Mirror. She boosts her allies’ DMG against Elemental foes while buffing Crit DMG.

The rank and file of the Cat Sith horde. Among the Sith, only females battle and the cubs are raised from birth to treat all living things as enemies. They are things of war and blood, ready to be unleashed onto the East.

“We are the claws of our god. Had you not created great sins, He would not have sent a punishment like us upon you!” – Ancient Cat Sith Teaching

SKILLS
  • Maul- Damage an enemy
  • Maul Lv. 2- + 2x damage against Elemental
  • Prove Thyself- Boost allies’ Crit DMG. 2x boost if Mirror
  • Prove Thyself Lv. 2- + Mirror allies ignore DEF
  • Tear Down- Damage all enemies. Purge
  • Tear Down Lv. 2- + More damage
  • Traitor- Passive. Allies deal [50%] more damage to Elemental enemies
  • Cat Sith (Race)- Passive. Vanish when hit.

MORE HEROES AND BALANCE CHANGES TO BE ANNOUNCED

FIXES AND CHANGES

Rewards Fixes:

  • The Monthly Rewards menu had an issue causing it to be automatically scrolled to the top of the menu on the last day of the 30-day reward period. This issue should now be resolved
  • The icon for a random gear shard used in reward previews should no longer look like a random potion icon

Display Fixes/Changes:

  • The “Free!” button should no longer be present in the hero details menu
  • When out of Village video views for the day, the “Free!” button’s label should now change to a reset timer
  • The “VIDEO ADS” menu should now have a tracker for the number of Village video views remaining
  • The “Free!” button in the Village should now always be greyscale while disabled
  • The “Free!” button in the Village menu should now display a counter for the number of remaining reward videos
  • When out of Quick Loot reward doubling for the day, the “2x Rewards” button should now be present in the Quick Loot menu with a tooltip that clarifies the situation
  • Pet sell values longer than 4 digits should no longer appear truncated in the pet management menu in non-English languages
  • When tapping the skip button in the Tower menu beyond the highest possible floor that can be skipped with the highest VM level, the tooltip should now explain that floors cannot be skipped at that height instead of suggesting that a higher VM level can allow skipping at that height
  • Reward previews for Daily Dungeon floor rewards were displayed after the selected floor’s floor rewards had been awarded, even though those rewards can only be awarded once. These floors’ floor reward previews should no longer be displayed after they’ve been awarded
  • When tapping messages in guild chat, the context menu should no longer display non-ASCII name text characters as question marks
  • Players in lists such as leaderboards and friends lists who have VM level 0 should no longer be able to be displayed with other VM level borders
  • Critical Chance, Critical Damage, and Defense tooltips in the hero menu had an issue causing them to display bonuses from Gear at 1/100 of their true bonus values. This issue should now be resolved
  • The turquoise notification badge on the “Dungeon” button in the Village menu could sometimes remain after having collected Draft Dungeon rewards. This issue should now be resolved
  • Titan Raid team select menus should now display the shared heroes’ owner’s name properly if that player has non-ASCII text characters in their name
  • After collecting an a Daily Goal and an Achievement, the “Daily Goals” tab’s notification badge number could be incorrect. This issue should now be resolved
  • Hero power should now be updated without having to reopen the hero menu after talents are acquired and/or upgraded
  • “x16” and “x32” text should now fit inside the battle speed button

Event Fixes:

  • Tournament Of Champions should no longer be able to provide an opponent who’s been banned
  • An issue was introduced in 1.2.3 causing cards on Card Tables to be unable to be flipped if the player had an amount of currency equivalent to the card’s flip cost. This issue should now be resolved

Friend Fixes:

  • In the Friends Search menu, searching for players with non-ASCII unicode letters in their name should now return results correctly
  • The Friends icon’s notification badge in the Village menu should now be updated when the Friends menu is closed
  • After accepting a friend request, there was an issue preventing sending that friend a Friend Coin until the Friends menu was reopened. This issue should now be resolved

Gameplay Fixes:

  • There was an issue when tapping the battle speed button when a large hero was behind the button, causing the tap to simultaneously change the speed and target/attack the large hero. This issue should now be resolved

Goal Fixes:

  • An issue was introduced in 2.0.0 causing upgrading a pet multiple times in a row to only count as 1 pet upgrade for credit toward the “Master Pet Keeper” achievement. This issue should now be resolved

Hero Fixes/Changes:

  • The Lionslayer had an issue preventing him from being able to participate in friendship combos. This issue should now be resolved
  • Prince Of Wounds had an issue preventing him from being able to participate in Friendship Combos. This issue should now be resolved

New Player Changes:

  • The Arena should now be unlocked at player level 7, up from player level 4
  • During the intro tutorial, the game should no longer be able to get stuck on the step to buy the Silver Key

Skill Fixes/Changes:

  • Legendary Vault Sage Natalia’s “Mana Blast” skill level 2/2 had an issue preventing it from applying its Silence debuff to Dark enemies. This issue should now be resolved
  • Ivy Elf Warden’s “Wyldblood” passive skill had an issue causing its Regeneration buff to last 3 turns. This buff should now be permanent
  • Cat Sith Bladedancer’s “From The Flames” skill gains much less damage than it should for stacks of Burn beyond the first stack
  • Ancient Frost Giant should now have a passive skill called “Heart Of Ice”, which makes it immune to Chill and Freeze
  • Kitsune Trickster’s “Flurry” skill level 3/3 had an issue causing it to be identical to level 2/3. The level 3/3 upgrade should now increase the duration of its Vanish buff by 1 turn
  • Fire Hawk’s “Smolder” passive skill had an issue causing it to lower Wyld enemies’ DEF by 20% of their current DEF (multiplicatively) instead of 20% (subtractively). This issue should now be resolved
  • Ivy Autumn Druid’s “Decay” passive skill had an issue causing it to apply its Revive Block debuff to Dark enemies a number of times equal to the number of enemies each turn, causing many instances of “Revive Block” to scroll. This issue should now be resolved
  • The Watcher’s base HP should now be 108, up from 99
  • The Watcher’s base ATK should now be 21, up from 20
  • The Watcher’s SPD should now be 62, up from 35
  • The Watcher’s Crit DMG should now be 150%, down from 200%
  • The Watcher’s “Grave Souls” skill’s damage should now be higher
  • The Watcher’s “Grave Souls” skill level 2/2 should no longer apply Heal Block. Instead, it should lower ATK by 20%
  • The Watcher’s “Crypt Vigil” skill’s Shield should now be significantly larger
  • The Watcher’s “Crypt Vigil” skill should now boost the ally’s ATK based on their missing HP at both skill levels
  • The Watcher’s “Crypt Vigil” skill’s level 2/2 upgrade should now add more Shield
  • The Watcher’s “Soul Wind” skill should now also Stun the enemy if they were Purged
  • The Watcher’s “Light The Way” skill should now prevent allies from being debuffed for 3 turns and boost allies’ SKL by 50%
  • The Watcher’s “Light The Way” skill’s level 2/3 upgrade should now double SKL boost for Dark allies
  • The Watcher’s “Light The Way” skill’s level 3/3 upgrade should now lower the cooldown
  • The Watcher’s “Dark Aura” passive skill has been renamed to “Lifeblood” and redesigned to prevent allies from dying while The Watcher is alive, causing allies to revive to 1 HP indefinitely
  • The Watcher’s “Lifeblood” passive skill’s level 2/2 upgrade should cause The Watcher to fully heal allies when she dies

Side Quest Changes:

  • Heroes away on Side Quests should now be able to be simultaneously used in other battles
  • Side Quests and the first Side Quest slot are now unlocked at level 4, down from level 7
  • The second Side Quest slot is now unlocked at level 6, down from level 7
  • The third Side Quest slot is now unlocked at level 8, down from level 10

Talent Fixes/Changes:

  • Direct stat bonuses from Talents should now be enumerated in those stats’ tooltips
  • Opponents’ heroes in Arena should now be affected by their Talents and Gear
  • Borrowed heroes in the Tower Of Knowledge should now be affected by their Talents and Gear
  • The “Vengeance” Dark talent had an issue preventing it from applying ATK buffs. This issue should now be resolved
  • The “Mists Of Ruin” Dark talent has been redesigned. It should no longer prevent all enemies from gaining buffs. Instead, it should now lower all enemies’ ATK and DEF by 15%
  • The “Conjurer” Dark talent’s description should now clarify that it applies only to other allies. Its effect has not been changed
  • The “Last Stand” and “Shielded Thrust” Elemental talents’ positions in their talent trees have been swapped
  • The “Adrenaline” Elemental talent has been redesigned and should now provide 1%/1%/1%/1%/2% ATK per 10%/5%/2%/1%/1% of max HP missing
  • The “Protectorate” Elemental talent has been renamed and redesigned to “Guardian”. It should no longer add 75% DEF when Protecting. Instead, it should now apply Protect when battle starts
  • The “Flame Swing” Elemental talent had an issue preventing it from applying ATK buffs. This issue should now be resolved
  • An issue in 2.0.0 caused the 1.2.3 hotfix for the “Eye Of The Storm” Elemental talent’s effect benefiting enemies instead of the allied hero to no longer apply. This issue should now be resolved
  • The “Guided Hand” and “Rebuke” Gaea talents’ positions in their talent tree have been swapped
  • The “Sanguine Shield” Gaea talent had an issue causing it to apply a Shield for 1× the removed max HP instead of 2× the removed max HP. This issue should now be resolved
  • The “Battle Aversion”, “New Hope”, and “Sanguine Shield” Gaea talents’ positions in their talent trees have been rotated
  • The “Shard Leech” Mirror talent had an issue preventing it from healing the talented hero. This issue should now be resolved
  • The “Corrupted Power” Mirror talent had an issue preventing it from applying ATK buffs. This issue should now be resolved
  • The “Corrupted Power” Mirror talent should now provide 10%/15%/20%/25%/30% ATK per Corrupted enemy, down from 10%/20%/30%/40%/50% ATK per Corrupted enemy
  • The “Corrupted Armor” Mirror talent description should now clarify that it reduces damage taken from Mirror enemies by 50% instead of 25%. It was already doing that, so its effect has not been changed
  • The “World Ender” Mirror talent had an issue preventing it from applying its damage bonuses. This issue should now be resolved
  • The “Shadow Aura” Mirror talent’s mechanism has changed. It should no longer have a 30% chance to Corrupt all enemies. Instead, it should now have a 30% chance per enemy to Corrupt that enemy
  • The “Inhibited” Wyld Talent’s DEF debuff should no longer be permanent
  • The “Inhibited” Wyld talent had an issue causing its DEF debuff to reduce DEF by 3%/6%/9%/12%/15% instead of 4%/8%/12%/16%/20% as described. This issue should now be resolved
  • The “Nature’s Bloodline” talent levels 1/5 through 4/5 should no longer heal for 1000% of their described amounts. Level 5/5 was not doing this, and should be unaffected

Tower Fixes:

  • The top-right battle menu should no longer be present in the Tower “DEFEATED” menu

Vault Master Fixes/Changes:

  • There was an issue when unlocking higher skippable Tower floor VM benefits causing the game to have to be restarted before the higher floor was able to be skipped to. This issue should now be resolved
  • The left side of the VM Benefits tooltip in the VM menu for VM levels 4 and higher should no longer appear partially obscured by the left side of the screen

Village Fixes

  • In the Village menu, tapping the guild chat ticker and then quickly tapping the player profile button before the guild menu opened caused an issue that prevented either menu from being opened. This issue should now be resolved
  • Tapping outside the “VIDEO ADS” menu in the Village should now close the menu

Miscellaneous Fixes/Changes:

  • When the unlock level for Daily Dungeons was changed from level 9 to level 6 with 2.0.0, an issue was introduced causing the Daily Dungeon Tickets pack to not be available when Daily Dungeon became unlocked. It was only available after reaching level 9. This issue should now be resolved
  • The time for the Shop menu to open the first time it’s opened in a session should now be shorter
  • An issue was introduced in 1.1.13 that caused resupplying Coins for Crowns while upgrading pets to cause a disconnection and revert all pet upgrades while maintaining the resupplies purchased. This issue should now be resolved
  • Double-tapping the “2x Rewards” button quickly in the Quick Loot reward sequence could sometimes cause an issue resulting in spending multiple video views for a single reward and a disconnection. This issue should now be resolved
  • Hero tokens have been rotated in the world map
  • Heroes that drop from the Star Key have been updated
  • The following daily reset timers have been changed to align with UTC 0:00
  • Daily Goals
  • Daily Dungeon
  • Quick Loot video views

Known Issues:

  • The “Inhibited” Wyld talent applies its DEF debuff at the end of the Tangled hero’s turn instead of when the Tangle debuff is applied
  • Cat Sith Bladedancer’s “From The Flames” skill gains much less damage than it should for stacks of Burn beyond the first stack

2.0.0 is the culmination of a lot of hard work over the last few months. This update adds polish to many of the new features and makes some minor tweaks based on player feedback.

NEW HEROES

  • Frost Witch Plaksivyya (Legendary, Elemental, Trelis racial)
  • Frost Grimalkin (Very Rare, Elemental, Fey racial)
  • Fungal Invoker (Very Rare, Mirror, Fungal Elf racial)
  • Fungal Scholar (Very Rare, Mirror, Fungal Elf racial)

Elemental Event

Frost Witch Plaksyvvia (Elemental)

A LEGENDARY hero who is a master of Chill and Freeze. Shatter frozen enemies to heal your allies while Crit Locking and disabling the enemy team.

One of the youngest of the Trelis Witches. Plaksyvvia is a former orphan, travelling to her village and lost in the winter storms. What came out of the blizzard was something not entirely human.

“You’re cold? Hmmm, I suppose it is. It’s been a long time since I felt that.” -Plaksyvvia

Skills
  • Chill Shot- Damage an enemy. Chill.
  • Piercing Rain- Damage all enemies. Chill.
  • Piercing Rain Lv. 2- + Lower DEF [30%].
  • Ice Salve- Deal massive damage to an enemy. Drain if Frozen. Distribute healing from Drain to allies!
  • Ice Salve Lv. 2- + Crit if Frozen.
  • Cripple- Damage all enemies. Crit Lock if Frozen.
  • Cripple Lv. 2- + More damage
  • Icy Veneer- Passive. Immune to Chill and Freeze. Other allies gain a chance [Mid] to Chill enemies when attacking.
  • Icy Veneer Lv. 2- Lower enemy SPD by [25].
  • Trelis (Race)- Passive. Resists Wyld damage.

Frost Grimalkin (Elemental)

A VERY RARE hero that supports its allies by chilling enemies, granting teammates True Strike, and boosting their crit damage!

It’s rumored that in past ages there were other Wyld strongholds beside the Tumbledowns. One of them, a mythical frozen country called the Whipporwhorls, might be the original home of this fey cat.

“And then the mound of snow blinked and grinned at me!” -Ulak Halfpaw, to incredulous cubs

SKILLS
  • Chill Toss- Damage an enemy x4. Chance [Low] to Chill with each hit!
  • Spine Chill- Damage all enemies. Chill.
  • Spine Chill Lv. 2- + More damage.
  • Pounce and Lunge- Elemental allies gain True Strike.
  • Pounce and Lunge Lv. 2- + All allies gain True Strike.
  • Frosted Armor- Shield allies for [30%] of their max HP.
  • Frosted Armor Lv. 2- + Boost DEF [30%].
  • Frosted Armor Lv. 3- + Shield for [50%].
  • Familiar- Passive. Boost allies’ Crit DMG [50%]. 2x Boost for Plaksyvvia.
  • Grimalkin (Race)- Passive. Chance to Vanish when hit.

Mirror Event

Fungal Invoker (Mirror)

A VERY RARE hero that gets stronger as time goes on. Drain attack from your enemies while poisoning them!

An elf enslaved by a vile substance known as Morbid Spores. The Spores are a creation of an unknown Cadaverine Alchemist. They drift through the air, attaching themselves to elven lungs…

“There were things with the Cadaverine; pitiful, wretched creatures, all twisted and rotten like swamp wood.” -Ygritte, elven scout

SKILLS
  • Spore Orb- Damage an enemy.
  • Spore Orb Lv. 2- + Crit if they’re poisoned
  • Virulent Toxin- Damage all enemies. Poison.
  • Virulent Toxin Lv. 2- + Skill Lock
  • Leeching Fungus- Damage an enemy. Drain ATK [25%] if they’re Poisoned!
  • Leeching Fungus Lv. 2- + Drain ATK [50%] if they’re Poisoned!
  • Leeching Fungus Lv. 3- Shorter cooldown
  • Burgeon- Passive. Permanently gain [50%] ATK at the start of your turn.
  • Fungal Elf (Race)- Passive. Immune to Silence.

Fungal Scholar (Mirror)

A VERY RARE hero that gives her allies the ability to Poison enemies when attacking, while buffing allies.

An elven scholar, now a thing twisted by spores. A glimmer of their old brilliance remains, but it’s ruined; words and history recited again and again like a broken machine.

“The spores are inside me now. I can feel my mind slipping away and falling under the sway of the Cadaverine. I beg you, end my suffering…” -moldy note found in the ruins of Chatteris Tower

SKILLS
  • Fungal Tome- Damage an enemy.
  • Fungal Tome Lv. 2- + Purge
  • Putrefy- Poison enemies. Drain DEF [5%] from each enemy, and distribute it to allies.
  • Putrefy Lv. 2- + Drain DEF [10%] from each enemy, and distribute it to allies.
  • Toxic Deluge- Other allies gain the ability to Poison enemies when attacking for [2] turns.
  • Toxic Deluge Lv. 2- + Boost other allies’ ATK [50%].
  • Futility- Damage an enemy. Crit Lock for [3] turns if they’re Poisoned.
  • Servitude- Passive. Mirror elf allies (Cadaverine, Enthorned, Fungal) gain [50%] Crit DMG.
  • Fungal Elf (Race)- Passive. Immune to Silence.

FIXES AND CHANGES

Arena Fixes

  • Fleeing from Arena battles should no longer cause the game to get itself stuck and require a restart
  • An issue introduced in 1.1.14 caused notifictions for Arena Brawls ending soon to appear at the same time as Arena Brawls ended. This issue should now be resolved, with these notifications appearing earlier, to allow time for a final Arena push before the Brawl ends

Bonus Rewards

  • Watch up to 4 videos per day in the Village. Earn 15 Crowns for each watch!
  • Double your Quick Loot rewards by watching a video in the Quick Loot reward sequence. Watch up to 2 Quick Loot videos per day

Display Fixes/Changes

  • When borrowing a hero from a player with non-ASCII characters in their guild’s name, the Borrow Hero menu should no longer display their guild name’s non-ASCII characters as question marks
  • The Hero Talents menu’s text should now clarify why Talents may not be used on heroes below level 40
  • Player Online Status for all players should now be updated more often
  • An issue was introduced in 1.2.1 causing guild chat timestamps for battle results sharing from Tower and Raid battles to always say “46m ago”. This text has now been removed
  • Hero models’ graphical effects should no longer be overlapped by background environment elements in the hero details menu
  • The confirmation prompt for crafting gear should now display a Coin icon on the confirmation button instead of a hammer icon, since Coins are used for that action. The resource consumed has not been changed
  • Maximum Tower skip level Vault Master benefits should now be clarified in the Vault Master menu in the Shop
  • The Shop menu’s “Front” tab should no longer display prices as “FREE” when viewing them for the first time in a session
  • Armor Gear’s tooltip should now list Crit Damage instead of HP% as one of the stats it provides. The stat provided has not been changed
  • An issue was introduced in 1.2.1 causing donations of hero tokens that count as the daily bonus to no longer display the correct number of Coins awarded. This issue should now be resolved
  • The tooltips for Monthly and Weekly Packs should now clarify that the Crowns will be delivered at 8:00 UTC each day
  • The guild rank tooltip that explains which guild ranks can change guild Titans should now clarify that only Vice Masters and Guild Masters can change guild Titans. The ranks that can perform these edits have not been changed
  • Hero 3D models in the Daily Dungeon team select menu should no longer be able to fail to load

Friend Fixes

  • There was an issue preventing collecting Friend Coins after sending Friend Coins to all friends. This issue should now be resolved
  • Friend Coins awarded due to borrowing heroes from Friends are now bundled together in Mail messages

Guild Fixes

  • In Titan Raid events, removing a player from the guild during the hero team selection phase before the event has started should now remove that player’s team from that guild’s set of hero teams
  • Banned players’ heroes should no longer be able to appear in the “BORROW HERO” menu

Hero Changes

  • When receiving an “Event Only” hero of rarity “Very Rare” or lower that has already been collected from a source other than a summon key, the number of tokens collected should now always be 20
  • When receiving an “Event Only” hero of rarity “Epic” or higher that has already been collected from a source other than a summon key, the number of tokens collected should now always be 10

Skill Fixes/Changes

  • An issue was introduced in 1.2.3 that prevented permanent passive effects from being able to be resisted. This affected several skills, including causing Midnight Wolf’s “Through Moonlight” passive skill to be unable to prevent Shadow Dancer’s “Among the Shadows” passive skill from permanently applying Vanish. This issue should now be resolved
  • Heroes with the “Shadow Aura” Mirror talent should no longer prevent battle from ending when killing the last enemy in battle with Corrupt damage
  • Lord Of Shadows’ “Shadow Ruler” passive skill level 2/2 should no longer allow enemies in waves beyond the first wave to revive
  • Ancient Sand Giant’s “Gaean Protector” passive skill should now last permanently instead of 1 turn
  • Ancient Sand Giant’s “Gaean Protector” passive skill should now affect other allies instead of all allies
  • The “Ingenuity” Gaea skill had an issue causing it to apply a flat stat increase to SKL instead of a multiplier. It should now add a permanent buff in battle that applies its SKL multiplier

Talent Fixes

  • The “Aggression” Dark talent should now clarify that it adds ATK directly instead of a percentage of ATK. Its functionality has not been changed
  • The “Discord” Dark talent should no locker apply Crit Lock to the hero who has it
  • The “Permanence” Dark talent should no longer allow enemies in waves beyond the first wave to revive
  • The “Revival” Dark talent should now revive its hero to 50% HP, as intended
  • The “Battle Aversion” Gaea talent had an issue causing it to add a Shield for a lower percentage of the hero’s max HP than intended. This issue should now be resolved
  • The “Guided Hand” Gaea keystone talent should now apply its buff to all allies instead of just that hero
  • The “Mind Fog” Gaea talent had an issue preventing it from applying its debuff to attackers. This issue should now be resolved
  • The “Restoration” Gaea talent should now heal for the intended amount, as described in the talent description. The description has not been changed
  • The “Nature’s Bloodline” Wyld talent’s Regeneration buff should no longer be able to stack with itself

Tower Fixes

  • When automatically filling Extra Hero slots in the Tower team selection menu, if a hero filled was in the saved team, it should no longer be able to be filled as a duplicate of that hero, causing the battle to be unable to start
  • A hero in the saved Tower team should no longer be able to override Extra Hero slot requirements. Instead, if there aren’t enough standard hero slots for the saved Tower team to be placed into, heroes beyond the number of standard hero slots will be removed
  • An issue introduced in a 1.2.3 hotfix caused the Tower battle environment to have pillars on the sides that obscure some heroes in battle. This environment has now been modified to resolve this issue

Vault Master Changes

  • Vault Master levels 7 and 8 have been introduced, with all-new benefits
  • Friend limit increases have been spread out so that instead of going from 30 to 50 in VM levels 2 through 5, the limit is increased from 30 to 50 in VM levels 2 through 6. This was done by changing each friend limit increase from 5 to 4
  • The maximum floor levels that can be skipped to in the Tower due to VM benefits have been reduced from a maximum skip floor of 170 to 140
  • The maximum floor level that can be skipped to in the Tower has been moved from VM level 6 to VM level 8
  • The display of bonus XP from VM benefits should no longer be partially obscured in the battle Victory menu

New Player Changes

  • “Tumbledowns Invasion” event battles should no longer be affected by Daily Dungeon rules
  • Side Quests should now be unlocked at player level 7, up from 6
  • The second Side Quest slot should now be unlocked at player level 8, up from 7
  • Friends should now be unlocked at player level 4, up from 3
  • Daily Dungeons should now be unlocked at player level 6, down from 9
  • 5 Daily Tickets should now be awarded when leveling to player level 6

Miscellaneous Fixes/Changes

  • Changes have been taken to reduce likelihood of crashes
  • The set of heroes available from using Star Keys has been changed to a different set

Lionheart: Dark Moon is expanding again with three exciting new features! Add Friends in the game and share heroes with them in the new Tower! The Tower is an endless dungeon that allows you to earn Rune Stones and Tower Coins. Also, unlock Talents to give your heroes an extra little boost!

Friends: Share heroes with your friends to use in the tower!

  • Add other players to your friends list
  • Send and receive Friend Coins each day
  • Spent Friend Coins in the Friend Shop each day
  • Share heroes to your friends for use in the Tower!

Tower: Collect Runes and Tower Coins from a new nearly endless dungeon!

  • A nearly endless dungeon!
  • Each floor lets you take in 4 heroes
  • If you can fill the 2 bonus slots, you can take up to 6 heroes!
  • Borrow heroes from friends to fill the bonus slots
  • Collect Rune Stones, Tower Coins, and other resources
  • The Tower Resets once each month

Talents: Unlock Talents and their upgrades to boost your heroes!

  • Unlock Talents by reaching Lv. 40 with a Very Rare, Epic or Legendary Hero
  • Unlock Talent Upgrades by collecting Rune Stones and Golden Runes
  • Each property has its own Talent Tree, with up to 18 talents (and 66 total upgrades)
  • Unique KEYSTONE Talents coming for each hero soon!

In addition to these three main features, we have also added the following:

7 and 30 Day Packs are available and will give crowns for each day while they last!

  • Can be purchased once every 7 & 30 days respectively, and will give Crowns each day while they last

New Shop: The shop front has been updated!

  • The shop front has been updated!

Log-in Streak: Collect daily rewards for longing in days in a row, up to a max of 7 days!

  • Collect daily rewards for longing in days in a row, up to a max of 7 days!

30 Day Daily Log-in Calendar: Extended to 30 days!

  • The Daily Calendar has been extended to 30 days
  • You can’t miss any days on the calendar, log in to collect missing days!

Facebook account linking is now available through the Options menu.

  • This allows account sharing between different mobile devices of any kind. Link your preferred account first, then load that linked account on another device!

NEW HEROES

Gaean Event

Inscribed Summoner (Gaea)

An EPIC hero that deals self damage to summon daemons. Each time she deals self damage, she gets stronger!

One of Ibrim’s magi. The Inscribed is a mysterious group who summons daemons from the pale realms and binds them, turning the spirits into living spells which manifest as tattoos.

“Let he who comes rise from the dark! Unknowable and ancient of days. I beseech thee! Come! Come and let the death of life begin!” -37th verse from the ‘Book of Black Ash’

SKILLS
  • Blood Offering- Damage yourself. Damage an enemy.
  • Blood Offering Lv. 2- + More damage (to the enemy).
  • Summon Lesser Daemon- Damage yourself. Damage all enemies. Heal Block.
  • Summon Lesser Daemon Lv. 2- + Ignore DEF.
  • Summon Greater Daemon- Damage yourself. Deal massive damage to an enemy.
  • Summon Greater Daemon Lv. 2- + Always Crit.
  • Cede Power- Consume all buffs from yourself to greatly heal.
  • Cede Power Lv. 2- + More healing.
  • Daemonic Blessing- Passive. Boost ATK by [50%] each time you inflict self damage.
  • Ibrim (Race)- Passive. Resists Burn. Resist Poison.

Sand Giant (Gaea)

An EPIC hero that supports his team with a Protect ability, and ally boosts! Purge and Stun your enemies to control the battle.

An enormous elemental, bound to the cold sands of the Howling Quarter.

“The sandstorm grew in intensity and I heard cries from the scouts. We could see enormous figures, moving toward us.” -‘My Travels in the South’, anonymous

SKILLS
  • Sand Smack- Damage an enemy.
  • Guardian- Charge! Boost your DEF [50%] and Protect your team. Damage enemies when the charge ends.
  • Guardian Lv. 2- + Crit Lock enemies.
  • Erosion- Damage all enemies. Purge.
  • Erosion Lv. 2- + Buff Block enemies for 3 turns.
  • Sand Blast- Deal massive damage to an enemy. Stun.
  • Sand Blast Lv. 2- + Shorter cooldown
  • Gaean Protector- Passive. Boost Gaean allies’ ATK [50%] when hit.
  • Primal (Race)- Passive. Resist Tangle. Resist Freeze.

Mirror Event

Mirror Warmonger (Mirror)

An EPIC hero that deals massive damage and Crit Locks his enemies. Each time he kills an enemy, he gains HP.

One of the larger, more brutal warriors in the Mirror King’s army. Some rumors claim they are created from the souls of warriors broken by loneliness and fear.

“The troops feel afraid. Something is coming; something terrible.” -note taken from the battle of White Plume, 2nd week of the Mirror War

SKILLS
  • Flat Strike- Damage an enemy.
  • Flat Strike Lv. 2- + More damage
  • Devour Hope- Damage all enemies. Drain ATK [25%].
  • Devour Hope Lv. 2- + Crit Lock for 3 turns.
  • Demolish- Deal massive damage to an enemy.
  • Demolish Lv. 2- + Always Crit
  • Shatter Quake- Damage all enemies. Steal enemy buffs.
  • Shatter Quake Lv. 2- + Shorter cooldown
  • Soul Eater- Passive. Heal each time you kill an enemy.
  • Mirror (Race)- Passive. Immune to Corrupt.

Mirror Salamander (Mirror)

A VERY RARE hero that supports its Mirror allies with a massive double damage boost and Crit DMG buff.

One of the Salamanders who’s fallen to the Mirror. Now a twisted broken thing who lurks in the deep deserts, biding its time until the Mirror King emerges once more.

“What’s out there in the wastes aren’t Salamanders any longer. They’re things of darkness; cold reflections of the tribes, barely alive, but always hungry.” -Vaskarra, Salamander warrior

SKILLS
  • Jagged Blade- Damage an enemy.
  • Jagged Blade Lv. 2- + More damage
  • Shard Slash- Damage all enemies. Purge.
  • Shard Slash Lv. 2- + Lower DEF [25%] if a buff was removed.
  • Mirror Bond- Double mirror allies’ ATK for [2] turns!
  • Mirror Bond Lv. 2- + Mirror allies Ignore DEF.
  • Bleed Out- Deal massive damage to an enemy. Heal Block.
  • Corrupted Strength- Passive. Boost Mirror allies’ CRIT DMG by [50%].
  • Mirror (Race)- Passive. Immune to Corrupt.

FIXES AND CHANGES

Skill Fixes/Changes:

  • An issue introduced in 1.2.1 prevented heroes from keeping their usual buffs through dying and being revived. This issue should now be resolved
  • Black Mask’s “Soul Steal” skill should now steal tokens in Daily Dungeon battles

Display Fixes/Changes:

  • The Support menu should now be localized
  • Info buttons in News panels (small “i”) should no longer be present when there’s no info tooltip for their news entries
  • Elemental Cores of different tiers should no longer have the same icons as each other

Miscellaneous Fixes/Changes:

  • The Daily Dungeon timer should now reset at 8:00 UTC each day instead of 0:00 UTC
  • When upgrading gear multiple times in a row quickly while tapping rapidly, a “MISSING COMPONENTS” tooltip should no longer appear

Known Issues:

  • The Dark Moon account that’s linked to your Facebook account currently can’t be changed to a different account, so make sure to link your preferred high-level account first. The ability to change which account is linked is planned for a future update

NEW FEATURES

Gear:

Level up 4 gear slots per character by finding Gear Shards, Property Cores and Forge Dust in the Daily Dungeon. Every item can be upgraded up to 30 times.

Daily Dungeon:

  • Collect daily tickets to battle in a property dungeon each day
  • Each day of the week is a different dungeon (Monday = Wyld, Tuesday = Dark, etc…)
  • Use only heroes of that property on that day

Vault Master Benefits (VIP):

  • Earn Vault Points each time a pack is purchased from the Shop
  • Vault Points go towards increasing your Vault Master Level
  • Unlock rewards as you collect Vault Points, as well as permanent, on-going benefits such as:
    • Better timed key
    • Faster battle speed
    • Bonus Crowns and Coins from daily login
    • More XP from World battles
    • VIP Exclusive pets and limited, event only heroes

NEW HEROES

Halloween

Kitsune Illusionist (Wyld)

An EPIC hero that steals attack from his enemies while sharing his property, buffs, and HP with his teammates. Silence enemies as a final act!

A kitsune who’s turned his talents to mage-craft. Most disdain wasting their time on fireballs or summonings, preferring enchantments and trickery.

“Evalk the Magnificent. No wonders too big; no requests too small! Fire a speciality!” -poster found outside the remains of a burnt fair

SKILLS
  • Hat Trick- Damage an enemy x3.
  • Hat Trick Lv. 2- + More damage.
  • Sleight of Hand- Damage an enemy. Steal ATK [50%] and distribute it to allies.
  • Sleight of Hand Lv. 2- + Shorter cooldown
  • Smoke Bomb- Vanish Wyld allies for [2] turns.
  • Smoke Bomb Lv. 2- Wyld allies gain True Strike.
  • Illusion- Copy your HP, property, and current buffs to an ally.
  • Illusion Lv. 2- Fully heal yourself, then copy your HP, property, and current buffs to an ally.
  • Denouement- Passive. Last Gasp! As a final act, Silence all enemies.
  • Kitsune (Race)- Passive. Always act first.

Kitsune Dancer (Wyld)

A VERY RARE hero that debuffs and buffs her allies.

A kitsune who embodies a love of fun and trickery. She dances, partly to distract an audience while her friends steal their belongings, but mainly for the sheer joy of it.

“Who’s in the mood for some fun?!” -Alya, also known as ‘She who danced for kings and stole their hearts… Oh, and sandwiches ’cause she was hungry’

SKILLS
  • Badoom!- Damage all enemies.
  • Badoom! Lv. 2- + Lower DEF [10%].
  • Badoom! Lv. 3- + Lower DEF [20%].
  • Boom!- Deal huge damage to an enemy. Stun.
  • Boom! Lv. 2- + Purge
  • Applause- Boost allies’ Crit Chance. 2x boost for Wyld!
  • Staccato- Passive. Boost allies’ Crit DMG.
  • Kitsune (Race)- Passive. Always act first.

Wyld Titan Raid

Cat Sith Bladedancer (Elemental)

An EPIC hero that burns, crits, and debuffs her enemies. Stack Burn then consume it off enemies to deal massive damage!

An elite warrior among the cat tribes; one who abandons all armor and relies on both her speed and her devotion to keep her safe.

“When I am done training you, most of you will be nothing but meat for the hawks. But a rare few… YOU, I will teach to dance with the wind!” -Tarvaguraa, Cath Sith Dancer

SKILLS
  • Blood Lust- Damage an enemy. Crit if Burning.
  • Blood Lust Lv. 2- + More damage.
  • Singe- Deal massive damage to an enemy. If the enemy is killed, apply a [2] turn Burn to all enemies.
  • Singe Lv. 2- + Apply a [3] turn Burn.
  • From the Flames- Damage all enemies. Consume all Burn to greatly amplify damage.
  • Mangle- Damage all enemies. Heal Block.
  • Mangle Lv. 2- + Lower DEF.
  • Resilience- Passive. When Tangled, instantly cleanse yourself and boost ATK [100%]. (ATK buff doesn’t stack)
  • Cat Sith (Race)- Vanish when hit.

Fire Hawk (Elemental)

A Rare hero that burns enemies and cleanses allies. Boost ally ATK and lower Wyld enemy DEF to deal maximum damage!

A rare and vicious predatory bird. Fire Hawks nest among volcanic peaks of the Desert of Fangs where they’re captured and trained as lethal pets by Cat Sith.

“Fire Hawks? Lethal things. More weapon than bird with a fondness for human eyes!” -Odosh the Blind, former Ibrimite scout

SKILLS
  • To Ashes- Damage an enemy.
  • To Ashes Lv. 2- + 2x damage if they’re Burning.
  • Cauterize- Cleanse allies.
  • Cauterize Lv. 2- + Boost ATK.
  • Fire Dive- Damage all enemies. Burn.
  • Fire Dive Lv. 2- + More damage.
  • Smolder- Passive. Lower DEF of Wyld enemies [20%].
  • Bird (Race)- Immune to Tangle.

NEW TITAN for WYLD TITAN GUILD RAID

Wyld Guild Titan

Dormant State
  • Dormant – Passive. Takes 50% less damage
  • Wyld Boon – Passive (on-going). Allies gain +25% ATK and DEF
  • Rejuvenate – Passive. Allies Regenerate.
Awakened State
  • Awakened – Passive. Takes 25% less damage
  • Entwine – Damage all enemies. Tangle.
  • Pathogen- Damage random enemies [10] times. 2x damage if they’re Tangled!
  • Abate- Lower enemies’ ATK and DEF by [50%] for 3 turns.
Enraged State
  • Enraged – Passive. Takes full damage
  • Power Leech- Damage all enemies. Drain ATK [50%].
  • Thorn Slash- Damage random enemies [6] times. Tangle.
  • Strangle- Deal massive damage to an enemy. The enemy is instantly killed if Tangled.
  • Thorn Veil – Passive. Wound attackers.
  • With Nature- Passive. A random enemy is Tangled at the start of each round!

NEW PETS

These pets are part of the Vault Master System:

  • Baller – Rare, start with a 3-turn, 50% DEF boost
  • Leafy Baller – Very Rare, Immune to Tangle
  • Armachillo – Epic, Chance [Mid] to Freeze attackers when hit
  • Mana Baller – Legendary, start with 2-turn Invulnerability

FIXES AND CHANGES

Skill Fixes/Changes:

  • In 1.1.14, an issue was introduced preventing Greed Goblin’s “Mug” skill from applying Skill Lock to its target. This issue should now be resolved
  • Chest Mimic’s “Copy Cat” skill had an issue causing it to fail to match its target’s current and max HP under some circumstances. This issue should now be resolved
  • Rose Oracle Caitlyn’s “Precognition” skill had an issue preventing its damage from being increased at level 2/2. Level 2/2 should now deal significantly more damage than level ½
  • Duncan Valesong’s “Rhythmic Aura” should no longer be able to be purged
  • Solar Unicorn’s “Solar Ray” skill had an issue preventing its damage from being increased at level 2/2. Level 2/2 should now deal significantly more damage than level 1/2
  • Stitched Invoker’s “Harvest Shield” skill had an issue causing it to deal increased damage to each consecutive target beyond the first, dealing a total amount of damage much higher than intended when damaging multiple targets. This issue should now be resolved, causing “Harvest Shield” to deal equal damage to all targets
  • Stitched Invoker’s “Harvest Shield” base damage has been increased
  • Stitched Invoker’s “Harvest Shield” level 3/3 should now deal triple crit damage, up from double

Display Fixes/Changes:

  • Other players’ player profile headers should now say “PLAYER PROFILE” instead of “OPTIONS”
  • There was an issue when attempting to create a guild without enough Coins available and buying the Coins through the “out of Coins” menu, causing the Create button to remain disabled. This issue should now be resolved
  • Mail messages should no longer be able to appear truncated
  • When viewing other players’ heroes in their player profiles, there was an issue causing the hero profile menu to be tapped through when tapped, opening other heroes’ profiles, instead of opening the tapped elements’ tooltips. This issue should now be resolved
  • The Epic Wyld Huntress pack in the shop showed a Wyld Key in its image instead of the Crowns it contains. It should now show Crowns instead. The pack’s contents have not been changed
  • Rose Oracle Caitlyn’s “Fated Protection” skill’s graphical effect should no display unintended large squares while animating
  • An issue introduced in 1.1.14 prevented Mail entries without rewards from being able to be dismissed. This issue should now be resolved, with an “X” button now present on these Mail entries

Draft Dungeon Fixes:

  • Fleeing Draft Dungeon should no longer allow the enemy heroes to remain damaged
  • In Draft Dungeon, a hero who died on their own turn could cause the next hero’s turn to be skipped. This should no longer be able to happen
  • In a 1.2.0 hotfix, strong instances of The Elusive Black Mask were added throughout the Draft Dungeon. These instances should no longer be present

Miscellaneous Fixes/Changes:

  • There was an issue with the 1.1.14 fix for the game freezing for new users if they summoned Mirror Tick and viewed it in the hero collection within their first session, causing the issue to return in 1.2.0. This issue should now be resolved again

Guild Raids


Your guild will take on one of our giant Guild Titans and battle it, aiming to deal the most damage possible over the course of the event. As the Titan takes damage, he’ll start unleashing more of his deadly abilities… but will also become more vulnerable to your attacks!

Before the event, players must choose a team of 3 heroes to share with their guild. Once the event starts, all teams are locked in. During the event, players can spend one Raid Ticket to match 2 of their heroes with one of the top 25 Guild Teams (of 3) to enter battle with a combined team of 5. Any 2 of your heroes may be used (not only the ones shared to the guild). Upgrades to heroes made during the event WILL be taken into account. Logging in after the deadline without a set team will auto-select your team, up to the maximum of 25 Guild Teams, first come, first served.

To help your guild you can use RAGE POTIONS to boost your guild’s damage. As your guild reaches certain Rage totals you’ll unlock a bigger damage boost during Raid battles, up to a whopping 10x damage! Potions can be found from Quick Looting battles in the world and as rewards.

Rewards are earned for reaching damage totals with your guild and for leaderboard ranking at the end of the event. Guild leaderboards compete for total damage dealt over the course of the event. Personal leaderboards compete for the most damage done in a single battle. The top prizes are the legendary Watcher (personal), and a new legendary pet; the Mana Bubbler (guild)!

New Heroes


Harrow (Wyld)

A LEGENDARY hero that deals massive damage to his targets. Enter “Stalk” mode to unlock powerful abilities for maximum damage!

One of the oldest and most venerated of elven heroes. Harrow is at home in the forests, moving like a wraith as he hunts down any who draw arms against his kin.

“A bitter storm approaches, my king, and the Cadaverine ride at its front. Call to the deep woods and mighty Harrow will come to our aid.” – Rose Elf Advisor

Skills

  • Precise Slash- Damage an enemy x2.
  • Precise Slash Lv. 2- + Always Crit
  • Stalk – Enter Stalk mode. While Stalking, greatly boost DEF and counter enemy attacks!
  • Stalk Lv. 2- + Drain when countering
  • Ambush – Deal massive damage to an enemy. Purge when Stalking!
  • Ambush Lv. 2- + Boost Crit DMG
  • Shadow Leap – Damage all enemies. Skill Lock. Deal 2x damage when Stalking!
  • Shadow Leap Lv. 2- + Heal Block
  • Wyld Defender – Passive. Ignore DEF if Dark.
  • Ivy Elf (Race) – Passive. Immune to Poison and Wound.

Autumn Druid (Wyld)

An EPIC hero that drains her enemies and distributes healing to her allies!

Ivy elves are linked to the world around them. They age as winter approaches and grow young in spring. Their druids change as well, each focusing on a different aspect of the year’s passing.

“Can you feel it? The cold in the air? That brittle echo of wind through dying leaves? The seasons turn and my time fast approaches.” – Earnas Fal, Autumn Druid

Skills

  • Life Leech- Drain an enemy.
  • Life Leech Lv. 2- + 2x Drain if Dark
  • Strength of the Wyld – Boost allies ATK by [50%]. 2x boost for Ivy Elves [100%]!
  • Strength of the Wyld Lv. 2- + Boost Crit Chance
  • Reinvigorate – Drain all enemies. Distribute healing from Drain to allies!
  • Reinvigorate Lv. 2- + 2x healing if Ivy Elf
  • Refresh – Cleanse allies. The ally will Regenerate if a debuff was removed!
  • Refresh Lv. 2- + Stronger Regen
  • Decay – Passive. Enemies start the battle with Heal Block.
  • Ivy Elf (Race) – Passive. Immune to Poison and Wound.

1.2.0 Pets


New Pets

  • Mana Owlet – An Epic pet that boosts DMG dealt to the Dark Titan for all allies!
  • Mecha Owlet – A Very Rare pet that boosts DMG dealt to the Dark Titan!

Fixes & Changes


Skill Fixes/Changes:

  • Centaur Berserker had an issue preventing its “Centaur Fury” passive skill from showing scrolling healing text when it healed the Centaur Berserker. Passive Regeneration effects should now always show scrolling healing text when they heal the hero
  • Chest Mimic’s “Mock” skill should no longer cause the Chest Mimic to counterattack when an enemy hero starts a Charge skill targeting the Chest Mimic or all enemies
  • Chest Mimic’s “Mock” skill should no longer cause the Chest Mimic to counterattack when passives activate
  • Chest Mimic’s “Mock” skill should no longer cause the Chest Mimic to counterattack if it had the buff when it died
  • When Eclipse Druid with the “Eternal Night” passive skill dies, it should no longer revive the Eclipse Druid
  • While Eclipse Druid with the “Eternal Night” passive skill is dead, allies should no longer be automatically revived by “Eternal Night”
  • Mirror Weaver’s “Crystal Webs” skill should now start its Charge animation when it’s used instead of when it’s finished Charging

Display Fixes/Changes:

  • The Village menu icons and other GUI elements should no longer be able to disappear unintentionally when browsing through Player Profile and Guild menus
  • The Guild chat unread message counter should no longer count expired messages
  • The Battle Stats menu should no longer have extra blank space below on 4:3 aspect ratio devices
  • Trademaster Cinnabar should no longer be positioned too high to see in team select menus and the hero details menu

Miscellaneous Fixes/Changes:

  • An issue introduced in 1.1.14 caused the game to freeze after unequipping a pet, using potions to level another hero high enough to equip that pet, then equipping that pet to that hero. This issue should now be resolved
  • The Golden Pig pet’s large sprite should no longer have tusks
  • Non-boss heroes’ health bars should now be tappable to select their heroes
  • Player accounts stuck on the Shop intro tutorial step buying the Silver Key should no longer be stuck

Duncan Valesong Hotfix Notes:

  • Duncan Valesong’s base HP has been increased
  • Duncan Valesong’s base Attack has been increased significantly
  • Duncan Valesong’s base Skill has been reduced slightly
  • Duncan Valesong’s Crit chance has been increased to 8%, up from 5%
  • Duncan Valesong’s Speed has been increased to 64, up from 52
  • Duncan Valesong’s “Percussion” skill’s damage has been increased
  • Duncan Valesong’s “Percussion” skill level 2/2 should now add a high chance to Stun
  • Duncan Valesong’s “Inspiring Chord” should now boost Crit chance and Crit Damage by 50%
  • Duncan Valesong’s “Melody” skill’s healing has been significantly increased
  • Duncan Valesong’s “Melody” skill should now also Cleanse its targets
  • Duncan Valesong’s “Sonicboom” skill’s damage has been increased
  • Duncan Valesong’s “Sonicboom” should now also lower ATK and SKL by 50% for 3 turns
  • Duncan Valesong’s “Sonicboom” level 2/2 should now add Buff Block to its targets
  • -Duncan Valesong should now have a new passive skill called “Rhythmic Aura”, which boosts allies’ SKL by 100% while Duncan is alive
  • Duncan Valesong’s race and racial skill should now be “Stonevaler”, which boosts allies’ ATK at low HP

1.1.14 – Extra, Extra…read all about it! News feature added!


Hotfixed Items (Aug. 10th, 2018)

  • Rise Of The Lion Lifetime Award icons should no longer appear as white squares
  • Rise Of The Lion Lifetime Award tooltip headers should now say “RISE OF THE LION” instead of “THE ROSE WAR EVENT”
  • The goal to “Do 1 arena battle” required the player to win an arena battle. Its description has been changed to “Win 1 arena battle” to clarify

Hotfixed Items:

  • The Legendary Vault Sage Natalia’s “Book Toss” skill had an issue preventing it from having a chance to stun Dark and Mirror targets. This issue should now be resolved
  • Recent event-only heroes have been added to keys. Their tokens can now be obtained when using keys by players who have collected those heroes

Update 1.1.14 is here and we are happy to announce that we have added a News feature to the game! We’ve received a lot of requests for this and are delighted to have added it! You can now keep up to date with all of the comings and goings in Lionheart: Dark Moon! Another big and exciting change comes to gameplay! Charge will now last through waves! Never waste a skill again! The release notes for 1.1.14 are below. As always, contact us through the in game Support tool with any questions or suggestions you may have!

Events


  • July 27th – Tournament of Champions: Snowstorm with chill weather
  • August 3rd – Rise of the Lion with an improved Lionslayer!

New Heroes


Cinnabar (Gaea)

A LEGENDARY hero that doubles Coin and Sunstone rewards at the end of battle! Steal enemy buffs and consume them to greatly heal your team!

The richest woman in the Free Countries. A former street thug, she’s worked her way up through Ibrim’s social ranks with a mix of violence and cunning. There’s not a trade route she doesn’t control.

“That’s Lady Cinnabar. When she whispers, the entire east leans in and listens…” -Ubbar Beck, Ibrimite Caravan Guard

Skills:

  • Three Wishes – Damage [3] random enemies
  • Three Wishes Lv. 2 – + Apply a random status effect (Burn, Poison, Wound, Bullseye, Skill Lock, Stun)
  • Trade Advantage – Damage an enemy. Transfer all debuffs and status effects from allies to the enemy!
  • Trade Advantage Lv. 2 – + Shorter cooldown
  • Stripped Influence – Deal huge damage to all enemies. Enemy buffs are stolen and given to Cinnabar!
  • Stripped Influence Lv. 2 – + Silence if a Buff was stolen
  • Profiteer – Deal huge damage to all enemies. Enemy buffs are stolen and given to Cinnabar!
  • Profiteer Lv. 2 – + Silence if a Buff was stolen
  • Levy – Passive. Double Sunstone and Coin rewards at the end of battle! Cinnabar must survive to get the rewards
  • Ibrimite (Race) – Passive. Resist Burn and Poison

Mimic (Gaea)

A VERY RARE hero that counters enemy attacks and copies ally’s HP, property and buffs!

Unknown. Most sages consider the Mimics a type of Daemon, a creature caught half between the material and spirit worlds. If true, it might explain their malicious intellect and shapeshifting appearance.

“Sweet! A treasure che…!” -last words of ‘The Scarlet Lynx’, famous thief

Skills:

  • Tongue Smack – Damage an enemy
  • Tongue Smack Lv. 2 – + More damage
  • Mock – Counter enemy attacks for [3] turns! Each time an enemy attacks you, automatically attack them back
  • Mock Lv. 2 – + Always Crit
  • Copy Cat – Copy an ally’s HP, property, and current buffs!
  • Echo Damage – Damage an enemy for half of your remaining HP. Take the same damage
  • Echo Damage Lv. 2 – + Skill Lock
  • Daemon (Race) – Passive. Start with Vanish

Executioner Gallowglum (Dark)

A LEGENDARY hero that can break Protect! Mark enemies with a KO debuff that guarantees their death after 3 turns (cannot be used on bosses).

The last in a line of ceremonial Skein executioners. Gallowglum is a vast brute of a man, and as soft-hearted as he is huge. He dislikes violence and has never actually had the heart to kill a criminal.

“Maybe… we could just give them a good talking to? Instead of killing them?” -Gallowglum discussing the proposed execution of a prisoner

Skills:

  • Reluctant Strike – Damage an enemy. Break Protect!
  • Executioner’s Mark – Damage an enemy. Apply Knockout! After [3] turns, the enemy will be killed. Cannot be applied to Bosses
  • Executioner’s Mark Lv. 2 – + Stun
  • Lubberly Heave – Deal huge damage to an enemy. If the enemy is killed, all other enemies are Stunned!
  • Lubberly Heave Lv. 2 – + Shorter cooldown
  • Dwadle – Charge! Protect your team. Greatly boost your DEF. Lower enemies’ DEF when charge ends!
  • Dwadle Lv. 2 – + Protect your team for [2] turns
  • Cheer Up! – Passive. Greatly boost allies’ DEF at low HP
  • Skeinian (Race) – Passive. Resist Dark damage

Gallows Stumbler (Dark)

A RARE hero that is incredibly vicious despite its cute appearance. Drain enemies when attacking, and Bullseye to guarantee Crits!

A strange little daemon that often mimics the appearance of childrens’ toys. They’re malicious and seem to enjoy whispering awful things into the ears of anyone unlucky enough to fall asleep near them.

“Killllll themmmmm. Killllll themmmmm alllllllll” -‘Lord’ Stumbun, a strange stuffed rabbit owned by Gallowglum

Skills:

  • Flail Toss – Damage an enemy. Chance [Mid] to Bullseye!
  • Flail Toss Lv. 2 – + Always Bullseye
  • Demagogue – Boost allies’ Crit DMG. 2x boost for Gallowglum!
  • Demagogue Lv. 2 – + Ignore DEF
  • Threaten – Damage an enemy. Command Rare allies to join the attack!
  • Threaten Lv. 2 – + Gallowglum to join the attack!
  • Gnaw! – Passive. Always Drain enemies when attacking!
  • Daemon (Race) – Passive. Start with Vanish

Changes & Fixes


Guild Fixes/Changes:

  • An issue introduced in 1.1.13 caused the Guild Titan donation Daily Bonus hero token to no longer change or give extra Coins and Titan XP. This issue should now be resolved
  • The Guild chat unread message counter should no longer count the player’s messages
  • The Guild chat ticker should no longer sometimes erroneously display “(Leader)” after player names
  • Guild minimum player level should no longer apply, so players below the configured minimum player level can join the guild. It is planned to prevent those players from joining in a future update
  • After leaving a guild and joining one again, the guild chat ticker should no longer contain a message suggesting to join a guild
  • Restarting the game after disabling the Guild chat ticker should no longer enable it again
  • Rarity names in guild chat messages about having summoned heroes should now be localized
  • After a guild member who has sent a guild chat message recently changes their player name, guild chat history should now show that player’s most updated name instead of their previous name

Gameplay Changes:

  • When a wave’s enemies are defeated, skills with Charge effects should no longer be interrupted

Hero Fixes:

  • An issue introduced in 1.1.13 caused Rune Mother to no longer revive allies. This issue should now be resolved
  • Solumnian Wall Captain’s “For The Order!” skill’s description incorrectly implied that it should deal increased damage based on current HP. The description has been edited to explain that it should deal increased damage based on missing HP. The skill’s effect has not been changed
  • Solumnia Wall Captain’s “Stronghold” skill did nothing for a brief period after the release of 1.1.14. This issue should now be resolved
  • Mana Giant’s “Mana Burst” skill level 2/2 upgrade description said “+ Stun”, but did not add a stun effect to the skill. Level 2/2 should now stun
  • The Lionslayer’s “Executioner” skill’s charge graphical effect should no longer visually overlap heroes in the foreground
  • Grave Reaper’s “Mark Of Death” had an issue preventing it from reducing a hero’s max HP more than 3 times. It should no longer be limited in this way, and should be able to reduce a hero’s HP by 100% after 10 turns, leaving them at 1 HP

Goal Fixes:

  • The “Quenching Flames” goal to complete Trelis 7 with only Elemental heroes should now be properly credited for completion
  • The “Baby Wings” goal to complete Solumnia 7 with Mirror Whelp should now be properly credited for completion

Display Fixes:

  • There should no longer be duplicate Brawl Season leaderboard entries every 50 ranks starting at rank 100
  • The unread chat message counter should no longer reset after logging in and after each battle
  • In 1.1.13, HP bars in battle were changed to no longer be able to be drawn off the screen. There was an issue with this fix, causing HP bars to be positioned lower than intended in some cases, overlapping hero models when they didn’t need to. This issue should now be improved
  • When playing Tumbledowns 7, the story dialog would play during every playthrough for players who started playing after the release of 1.1.13. This issue should now be resolved

Arena  Fixes/Changes:

  • The Battle Stats menu accessible through the Battle Logs menu had been removed in 1.0.0. It has now been redesigned and restored! Players should now be able to view information about past arena battles
  • When seasons reset, players above 10000 Trophies had their Trophies reset to 10000 before receiving weekly brawl rewards instead of after, causing incorrect rewards to be awarded. This issue should now be resolved for future season resets

Purchase Fixes/Changes:

  • When cancelling an IAP purchase, the buy button should now be enabled without having to reopen the shop pack preview

Miscellaneous Fixes/Changes:

  • The game should no longer freeze for new users if they summon Mirror Tick and view it in the hero collection within their first session
  • Answering “NO” to an account conflict question about whether you want to replace your saved account with local progress should no longer act like answering “YES”
  • The Options menu should now appear as a tab in the Player Profile menu
  • iOS notifications should no longer be able to appear while the game is focused
  • The account conflict resolution prompt should no longer show unicode player names incorrectly

1.1.13 – Guild Improvements


Update 1.1.13 Notes

Update 1.1.13 has arrived with a number of exciting new things for players! The most important of these are all of the Guild changes that are listed below, such as guild chat being visible in the village and the ‘tap and hold’ function for donating hero tokens. Players will enjoy a number of new loading screens, not to mention faster loading times throughout the game! Please read through the following notes and feel free to contact us with any questions!

New Heroes


Centaur Warchief Skald (Wyld)

A LEGENDARY hero that combos well with other Centaurs. Buff your allies then command them to attack an enemy!

An ancient centaur warlord. For the past few decades he’s roamed the deep wilds, only appearing to advise during a crown-moot or great gathering. His people are in awe of him.

Skills:

  • Wyld Slash – Damage an enemy
  • Wyld Slash Lv. 2 – + More damage
  • Song of the Wyld – Boost ATK for allies [50%]. 2x boost for Centaurs [100%]!
  • Song of the Wyld Lv. 2 – + Centaurs ignore DEF
  • War Chief – Damage an enemy. Command Centaurs to join the attack! Crit if Dark
  • War Chief Lv. 2 – + Shorter cooldown
  • Wyld Triumph – Lower DEF of all enemies [50%]. Bullseye if Dark!
  • Wyld Triumph Lv. 2 – + Enemies cannot be buffed
  • Interi’s Blessing – Passive. Cannot be Crit
  • Interi’s Blessing Lv. 2 – + Dark enemies cannot be revived
  • Centaur (Race) – Boost ATK at low HP

Koscha the Green (Wyld)

An EPIC hero that supports her team by stealing attack from enemies, and reviving dead allies!

Before Koscha was chosen as a champion by Interi, she was a simple priestess; one who believed centaurs and humans could live in harmony.

Skills:

  • Hatchet Toss – Damage an enemy
  • Hatchet Toss Lv. 2 – + 2x damage if Elemental!
  • Elicit Strength – Charge! Steal ATK from enemies. Damage all enemies when charge ends!
  • Elicit Strength Lv. 2 – + Purge
  • Deliverance – Revive an ally to half of their max HP
  • Deliverance Lv. 2 – + Turn them Invulnerable for [1] turn
  • Deliverance Lv. 3 – + Allies Regenerate until the revived Hero is killed!
  • Before the Flames – Passive. Resist Elemental damage
  • Before the Flames Lv. 2 – + Wyld allies resist Elemental damage
  • Centaur (Race) – Boost ATK at low HP

Solumnian Mage Breaker (Gaea)

An EPIC hero that controls the enemy team with various skills built to interrupt and weaken.

A member of the Pale Order, a group of Solumnians taught to suppress the flows of mana. Unlike the rest of the Free Countries, Solumnia is famous for its distrust and hatred of magic.

Skills:

  • Diminish Will – Damage an enemy
  • Diminish Will Lv. 2 – + Purge
  • Antipathy – Damage all enemies. Crit Lock
  • Antipathy Lv. 2 – + Heal Block
  • Interruption Bolt – Give an ally a [100%] Reflect buff and turn them Golden for [2] turns
  • Interruption Bolt Lv. 2 – + Longer duration
  • Reflection Veil – Passive. Resist Elemental damage
  • Reflection Veil Lv. 2 – + Wyld allies resist Elemental damage
  • Thwart Magic – Passive. Reduce enemy SKL by [50%]
  • Solumnian (Race) – Boost allies’ DEF [10%]

Solumnian Wall Captain (Gaea)

A VERY RARE hero that Protects her team boosts morale! Buff allies’ ATK and DEF to take out the enemy team.

Solumnia is split from north to south by three great walls, built to hold back the Mirror. The Wall Captains are those who proudly serve atop them.

Skills:

  • Sword Rive – Damage an enemy. Boost allies’ ATK [25%]!
  • Sword Rive Lv. 2 – + 2x boost if Solumnian
  • Stronghold – Charge! Protect your team. Turn Golden! Boost allies’ DEF [25%] when charge ends
  • Stronghold Lv. 2 – + 2x boost if Solumnian
  • Mobilize Troops – Damage an enemy. Command Gaea allies to join the attack!
  • Mobilize Troops Lv. 2 – + Always Crit
  • For the Order! – Damage all enemies based on your current HP. Bullseye
  • Critical Spur – Passive. Boost Crit Chance for allies by [50%]
  • Solumnian (Race) – Boost allies’ DEF [10%]

Changes & Fixes:


Guild Fixes/Changes:

  • After 30 days of Guild Master inactivity, Guild members can trigger a leadership transfer to the next most eligible member in this order: oldest Vice Leader, oldest General, oldest member of another rank
  • Players below a guild’s level requirement (configured on guild creation and editable by the Guild Master) should no longer be able to join that guild. Currently, there’s no message telling the player why they couldn’t join if their level is below the required level, but that is planned to be added
  • The Guild menu should now open more quickly
  • The Guild icon should now display the number of unread guild chat messages
  • When kicking a Guild member from the Guild, a confirmation should now be required
  • Tapping and holding the “DONATE” button in the Guild menu should now continuously donate hero tokens rapidly until released
  • Editing Guild fields should now show “SAVE” instead of “EDIT” on the Edit Guild menu’s button label, clarifying that changes to save were made
  • When kicking a player from a Guild, that player’s name should now be displayed in the Guild chat feed’s kick message

Hero Skill Fixes:

  • Corruption damage should no longer be affected by Reflect
  • Dark Wisp’s, Flame Wisp’s, and Frost Wisp’s races are now “Primal”, matching their racial passive skills
  • Mana Giant’s, Mana Primal’s, and Mana Hawk’s racial passive skills are now called “Engine”, matching their shared race name
  • Shadow Bloom’s “Transfer Essence” skill should now damage the Shadow Bloom for 50% of its max HP and heal its target for that amount
  • Cadaverine Corruptor’s “Dark Crystals” skill upgrade from level 1/3 to level 2/3 had an issue preventing its damage from being increased. This issue should now be resolved
  • Cadaverine Corruptor’s “Dark Crystals” skill description should now clarify that it applies Corrupt twice
  • Rolanda the Lion’s “Rally Call” skill had an issue causing it to preview healing on living allies despite not performing any healing except when reviving. This issue should now be resolved
  • Eclipse Druid’s “Eternal Night” passive skill had an issue that caused it to appear to apply “Deathless” to her Mirror allies each time she revived, even though she could only apply it once per battle. This was a visual issue only, and should now be resolved
  • Centaur Drummer’s “Battle March” skill description has been changed to clarify that it boosts ATK more for Wyld allies. Its effect has not been changed
  • The Golden Tiamat’s “Holy Storm” attack description has been changed to clarify that it damages random enemies. Its effect has not been changed
  • Midnight Unicorn’s “Fade Into Night” skill had in issue causing it to apply Vanish to the Midnight Unicorn instead of its target. This issue should now be resolved
  • Midnight Unicorn’s “Fade Into Night” skill description has been changed to clarify how many turns the Vanish it applies should last
  • Corbie Apprentice’ “Summon” skill description has been clarified to specify the exact HP it will revive its target to. Its effect has not been changed
  • Enthorned Archer’s “Symbiosis” skill description has been changed to clarify that it doubles the Enthorned Archer’s damage. Its effect has not been changed
  • Rose Unicorn’s “Crusader” passive skill had an issue preventing it from being applied in World, Draft Dungeon, and Challenge Event battles. This issue should now be resolved
  • The “Gladiator” passive skill shared by the Mana Engine heroes had an issue preventing it from being applied in Player vs. Player battles. This issue should now be resolved

Hero Speed Changes:

  • Sap Stumbler’s speed should now be 44, down from 45
  • Vault Novice Timothy’s speed should now be 45, up from 44

Pet Fixes:

  • The Leaf Lynx pet had an issue preventing it from healing allies the first time the equipped hero was attacked in a battle. This issue should now be resolved
  • The Lunar Pup pet an issue preventing its unique bonus from being applied in Player vs. Player battles. This issue should now be resolved

Balance Changes:

  • Enemies in Tumbledowns easy difficulty should no longer have Vanish or Burn effects

Display Fixes:

  • Skill cooldowns should now be visible from each hero’s Skills list (opened by long-pressing that hero or tapping their portrait frame) in battle
  • Health bars in battle for heroes with large character models should now always be visible, as they are now restricted to be positioned inside screen boundaries
  • Scrolling the Season leaderboard past rank 70 should no longer cause duplicate leaderboard entries to be inserted. Instead, the next set of leaderboard entries should be displayed, as originally intended
  • Reward sequences with up to 15 rewards should no longer draw some items off the sides of the screen in the final summary step
  • Under some circumstances, some unopened Mail was not present in the Mail menu. This issue should now be resolved
  • An issue was introduced in 1.1.12 causing the game to freeze for a short time while loading hero models. This affected the pre-battle team select screen mostly. This issue should now be resolved
  • Hero portraits in team select screens should now show the correct rarity gems for heroes who have been rarity-boosted to their max rarity
  • Non-damage scrolling combat text such as “Stun failed” should no longer overlap damage text when damage is dealt simultaneously
  • The Daily Gauntlet progress bar should now animate after wins and when resetting
  • After donating a hero token, the denominator for remaining hero tokens should no longer disappear
  • In the Hero Collection menu, “New” and “Event Only” banners should no longer be copied to incorrect hero portraits when scrolling
  • Pop-out elements in the token donation menu should no longer be obscured behind edges of the scroll region
  • The Arena Brawl Season leaderboard had an issue causing all avatars but the player’s to be displayed as Vault Novice Timothy. This issue should now be resolved
  • Guild members in the members list should now be sorted by donations by default and by event-specific points when a relevant event is running
  • An issue introduced in a 1.1.12 hotfix caused some guaranteed rewards, including those earned from battle, to be labelled “POSSIBLE REWARDS”. This issue should now be resolved

Draft Dungeon Fixes/Changes:

  • The camera angle in Draft Dungeon should no longer be able to become stuck pointing somewhere other than all the heroes in the battle
  • After an allied hero died in the Draft Dungeon, an issue introduced in 1.1.12 caused the enemy who last attacked to attack again, out of turn order. This issue should now be resolved

Purchase Fixes/Changes:

  • When low on event currency and buying remaining event currency with Crowns, there was an issue causing the purchase to take up to 5 seconds. This issue should now be resolved

Miscellaneous Fixes/Changes

  • The maximum number of Loot Tokens able to be regenerated has been reduced for players below level 10. Gaining player levels up to level 10 will increase the maximum number of Loot Tokens able to be regenerated to the previous maximum of 12. Players level 10 and above should not be affected by this change
  • An issue was introduced in 1.1.12 which prevented the ability to donate hero tokens of heroes not yet collected. This issue should now be resolved, allowing these donations again
  • When using Crowns to upgrade a pet without enough Coins, there was an issue preventing the pet upgrade from being applied properly. This issue should now be resolved
  • The game’s storage usage should no longer be able to grow to unexpected sizes
  • Battles should no longer be able to become stuck while auto-playing
  • There was an issue when disconnected from the server for more than 2 minutes causing the game to never recover after reconnecting, requiring the game to be restarted. The game should now recover in these situations
  • Base battle speed has been increased by 30%
  • Friendship Combo chance has been increased