Guild Raids


Your guild will take on one of our giant Guild Titans and battle it, aiming to deal the most damage possible over the course of the event. As the Titan takes damage, he’ll start unleashing more of his deadly abilities… but will also become more vulnerable to your attacks!

Before the event, players must choose a team of 3 heroes to share with their guild. Once the event starts, all teams are locked in. During the event, players can spend one Raid Ticket to match 2 of their heroes with one of the top 25 Guild Teams (of 3) to enter battle with a combined team of 5. Any 2 of your heroes may be used (not only the ones shared to the guild). Upgrades to heroes made during the event WILL be taken into account. Logging in after the deadline without a set team will auto-select your team, up to the maximum of 25 Guild Teams, first come, first served.

To help your guild you can use RAGE POTIONS to boost your guild’s damage. As your guild reaches certain Rage totals you’ll unlock a bigger damage boost during Raid battles, up to a whopping 10x damage! Potions can be found from Quick Looting battles in the world and as rewards.

Rewards are earned for reaching damage totals with your guild and for leaderboard ranking at the end of the event. Guild leaderboards compete for total damage dealt over the course of the event. Personal leaderboards compete for the most damage done in a single battle. The top prizes are the legendary Watcher (personal), and a new legendary pet; the Mana Bubbler (guild)!

New Heroes


Harrow (Wyld)

A LEGENDARY hero that deals massive damage to his targets. Enter “Stalk” mode to unlock powerful abilities for maximum damage!

One of the oldest and most venerated of elven heroes. Harrow is at home in the forests, moving like a wraith as he hunts down any who draw arms against his kin.

“A bitter storm approaches, my king, and the Cadaverine ride at its front. Call to the deep woods and mighty Harrow will come to our aid.” – Rose Elf Advisor

Skills

  • Precise Slash- Damage an enemy x2.
  • Precise Slash Lv. 2- + Always Crit
  • Stalk – Enter Stalk mode. While Stalking, greatly boost DEF and counter enemy attacks!
  • Stalk Lv. 2- + Drain when countering
  • Ambush – Deal massive damage to an enemy. Purge when Stalking!
  • Ambush Lv. 2- + Boost Crit DMG
  • Shadow Leap – Damage all enemies. Skill Lock. Deal 2x damage when Stalking!
  • Shadow Leap Lv. 2- + Heal Block
  • Wyld Defender – Passive. Ignore DEF if Dark.
  • Ivy Elf (Race) – Passive. Immune to Poison and Wound.

Autumn Druid (Wyld)

An EPIC hero that drains her enemies and distributes healing to her allies!

Ivy elves are linked to the world around them. They age as winter approaches and grow young in spring. Their druids change as well, each focusing on a different aspect of the year’s passing.

“Can you feel it? The cold in the air? That brittle echo of wind through dying leaves? The seasons turn and my time fast approaches.” – Earnas Fal, Autumn Druid

Skills

  • Life Leech- Drain an enemy.
  • Life Leech Lv. 2- + 2x Drain if Dark
  • Strength of the Wyld – Boost allies ATK by [50%]. 2x boost for Ivy Elves [100%]!
  • Strength of the Wyld Lv. 2- + Boost Crit Chance
  • Reinvigorate – Drain all enemies. Distribute healing from Drain to allies!
  • Reinvigorate Lv. 2- + 2x healing if Ivy Elf
  • Refresh – Cleanse allies. The ally will Regenerate if a debuff was removed!
  • Refresh Lv. 2- + Stronger Regen
  • Decay – Passive. Enemies start the battle with Heal Block.
  • Ivy Elf (Race) – Passive. Immune to Poison and Wound.

1.2.0 Pets


New Pets

  • Mana Owlet – An Epic pet that boosts DMG dealt to the Dark Titan for all allies!
  • Mecha Owlet – A Very Rare pet that boosts DMG dealt to the Dark Titan!

Fixes & Changes


Skill Fixes/Changes:

  • Centaur Berserker had an issue preventing its “Centaur Fury” passive skill from showing scrolling healing text when it healed the Centaur Berserker. Passive Regeneration effects should now always show scrolling healing text when they heal the hero
  • Chest Mimic’s “Mock” skill should no longer cause the Chest Mimic to counterattack when an enemy hero starts a Charge skill targeting the Chest Mimic or all enemies
  • Chest Mimic’s “Mock” skill should no longer cause the Chest Mimic to counterattack when passives activate
  • Chest Mimic’s “Mock” skill should no longer cause the Chest Mimic to counterattack if it had the buff when it died
  • When Eclipse Druid with the “Eternal Night” passive skill dies, it should no longer revive the Eclipse Druid
  • While Eclipse Druid with the “Eternal Night” passive skill is dead, allies should no longer be automatically revived by “Eternal Night”
  • Mirror Weaver’s “Crystal Webs” skill should now start its Charge animation when it’s used instead of when it’s finished Charging

Display Fixes/Changes:

  • The Village menu icons and other GUI elements should no longer be able to disappear unintentionally when browsing through Player Profile and Guild menus
  • The Guild chat unread message counter should no longer count expired messages
  • The Battle Stats menu should no longer have extra blank space below on 4:3 aspect ratio devices
  • Trademaster Cinnabar should no longer be positioned too high to see in team select menus and the hero details menu

Miscellaneous Fixes/Changes:

  • An issue introduced in 1.1.14 caused the game to freeze after unequipping a pet, using potions to level another hero high enough to equip that pet, then equipping that pet to that hero. This issue should now be resolved
  • The Golden Pig pet’s large sprite should no longer have tusks
  • Non-boss heroes’ health bars should now be tappable to select their heroes
  • Player accounts stuck on the Shop intro tutorial step buying the Silver Key should no longer be stuck

Duncan Valesong Hotfix Notes:

  • Duncan Valesong’s base HP has been increased
  • Duncan Valesong’s base Attack has been increased significantly
  • Duncan Valesong’s base Skill has been reduced slightly
  • Duncan Valesong’s Crit chance has been increased to 8%, up from 5%
  • Duncan Valesong’s Speed has been increased to 64, up from 52
  • Duncan Valesong’s “Percussion” skill’s damage has been increased
  • Duncan Valesong’s “Percussion” skill level 2/2 should now add a high chance to Stun
  • Duncan Valesong’s “Inspiring Chord” should now boost Crit chance and Crit Damage by 50%
  • Duncan Valesong’s “Melody” skill’s healing has been significantly increased
  • Duncan Valesong’s “Melody” skill should now also Cleanse its targets
  • Duncan Valesong’s “Sonicboom” skill’s damage has been increased
  • Duncan Valesong’s “Sonicboom” should now also lower ATK and SKL by 50% for 3 turns
  • Duncan Valesong’s “Sonicboom” level 2/2 should now add Buff Block to its targets
  • -Duncan Valesong should now have a new passive skill called “Rhythmic Aura”, which boosts allies’ SKL by 100% while Duncan is alive
  • Duncan Valesong’s race and racial skill should now be “Stonevaler”, which boosts allies’ ATK at low HP

1.1.14 – Extra, Extra…read all about it! News feature added!


Hotfixed Items (Aug. 10th, 2018)

  • Rise Of The Lion Lifetime Award icons should no longer appear as white squares
  • Rise Of The Lion Lifetime Award tooltip headers should now say “RISE OF THE LION” instead of “THE ROSE WAR EVENT”
  • The goal to “Do 1 arena battle” required the player to win an arena battle. Its description has been changed to “Win 1 arena battle” to clarify

Hotfixed Items:

  • The Legendary Vault Sage Natalia’s “Book Toss” skill had an issue preventing it from having a chance to stun Dark and Mirror targets. This issue should now be resolved
  • Recent event-only heroes have been added to keys. Their tokens can now be obtained when using keys by players who have collected those heroes

Update 1.1.14 is here and we are happy to announce that we have added a News feature to the game! We’ve received a lot of requests for this and are delighted to have added it! You can now keep up to date with all of the comings and goings in Lionheart: Dark Moon! Another big and exciting change comes to gameplay! Charge will now last through waves! Never waste a skill again! The release notes for 1.1.14 are below. As always, contact us through the in game Support tool with any questions or suggestions you may have!

Events


  • July 27th – Tournament of Champions: Snowstorm with chill weather
  • August 3rd – Rise of the Lion with an improved Lionslayer!

New Heroes


Cinnabar (Gaea)

A LEGENDARY hero that doubles Coin and Sunstone rewards at the end of battle! Steal enemy buffs and consume them to greatly heal your team!

The richest woman in the Free Countries. A former street thug, she’s worked her way up through Ibrim’s social ranks with a mix of violence and cunning. There’s not a trade route she doesn’t control.

“That’s Lady Cinnabar. When she whispers, the entire east leans in and listens…” -Ubbar Beck, Ibrimite Caravan Guard

Skills:

  • Three Wishes – Damage [3] random enemies
  • Three Wishes Lv. 2 – + Apply a random status effect (Burn, Poison, Wound, Bullseye, Skill Lock, Stun)
  • Trade Advantage – Damage an enemy. Transfer all debuffs and status effects from allies to the enemy!
  • Trade Advantage Lv. 2 – + Shorter cooldown
  • Stripped Influence – Deal huge damage to all enemies. Enemy buffs are stolen and given to Cinnabar!
  • Stripped Influence Lv. 2 – + Silence if a Buff was stolen
  • Profiteer – Deal huge damage to all enemies. Enemy buffs are stolen and given to Cinnabar!
  • Profiteer Lv. 2 – + Silence if a Buff was stolen
  • Levy – Passive. Double Sunstone and Coin rewards at the end of battle! Cinnabar must survive to get the rewards
  • Ibrimite (Race) – Passive. Resist Burn and Poison

Mimic (Gaea)

A VERY RARE hero that counters enemy attacks and copies ally’s HP, property and buffs!

Unknown. Most sages consider the Mimics a type of Daemon, a creature caught half between the material and spirit worlds. If true, it might explain their malicious intellect and shapeshifting appearance.

“Sweet! A treasure che…!” -last words of ‘The Scarlet Lynx’, famous thief

Skills:

  • Tongue Smack – Damage an enemy
  • Tongue Smack Lv. 2 – + More damage
  • Mock – Counter enemy attacks for [3] turns! Each time an enemy attacks you, automatically attack them back
  • Mock Lv. 2 – + Always Crit
  • Copy Cat – Copy an ally’s HP, property, and current buffs!
  • Echo Damage – Damage an enemy for half of your remaining HP. Take the same damage
  • Echo Damage Lv. 2 – + Skill Lock
  • Daemon (Race) – Passive. Start with Vanish

Executioner Gallowglum (Dark)

A LEGENDARY hero that can break Protect! Mark enemies with a KO debuff that guarantees their death after 3 turns (cannot be used on bosses).

The last in a line of ceremonial Skein executioners. Gallowglum is a vast brute of a man, and as soft-hearted as he is huge. He dislikes violence and has never actually had the heart to kill a criminal.

“Maybe… we could just give them a good talking to? Instead of killing them?” -Gallowglum discussing the proposed execution of a prisoner

Skills:

  • Reluctant Strike – Damage an enemy. Break Protect!
  • Executioner’s Mark – Damage an enemy. Apply Knockout! After [3] turns, the enemy will be killed. Cannot be applied to Bosses
  • Executioner’s Mark Lv. 2 – + Stun
  • Lubberly Heave – Deal huge damage to an enemy. If the enemy is killed, all other enemies are Stunned!
  • Lubberly Heave Lv. 2 – + Shorter cooldown
  • Dwadle – Charge! Protect your team. Greatly boost your DEF. Lower enemies’ DEF when charge ends!
  • Dwadle Lv. 2 – + Protect your team for [2] turns
  • Cheer Up! – Passive. Greatly boost allies’ DEF at low HP
  • Skeinian (Race) – Passive. Resist Dark damage

Gallows Stumbler (Dark)

A RARE hero that is incredibly vicious despite its cute appearance. Drain enemies when attacking, and Bullseye to guarantee Crits!

A strange little daemon that often mimics the appearance of childrens’ toys. They’re malicious and seem to enjoy whispering awful things into the ears of anyone unlucky enough to fall asleep near them.

“Killllll themmmmm. Killllll themmmmm alllllllll” -‘Lord’ Stumbun, a strange stuffed rabbit owned by Gallowglum

Skills:

  • Flail Toss – Damage an enemy. Chance [Mid] to Bullseye!
  • Flail Toss Lv. 2 – + Always Bullseye
  • Demagogue – Boost allies’ Crit DMG. 2x boost for Gallowglum!
  • Demagogue Lv. 2 – + Ignore DEF
  • Threaten – Damage an enemy. Command Rare allies to join the attack!
  • Threaten Lv. 2 – + Gallowglum to join the attack!
  • Gnaw! – Passive. Always Drain enemies when attacking!
  • Daemon (Race) – Passive. Start with Vanish

Changes & Fixes


Guild Fixes/Changes:

  • An issue introduced in 1.1.13 caused the Guild Titan donation Daily Bonus hero token to no longer change or give extra Coins and Titan XP. This issue should now be resolved
  • The Guild chat unread message counter should no longer count the player’s messages
  • The Guild chat ticker should no longer sometimes erroneously display “(Leader)” after player names
  • Guild minimum player level should no longer apply, so players below the configured minimum player level can join the guild. It is planned to prevent those players from joining in a future update
  • After leaving a guild and joining one again, the guild chat ticker should no longer contain a message suggesting to join a guild
  • Restarting the game after disabling the Guild chat ticker should no longer enable it again
  • Rarity names in guild chat messages about having summoned heroes should now be localized
  • After a guild member who has sent a guild chat message recently changes their player name, guild chat history should now show that player’s most updated name instead of their previous name

Gameplay Changes:

  • When a wave’s enemies are defeated, skills with Charge effects should no longer be interrupted

Hero Fixes:

  • An issue introduced in 1.1.13 caused Rune Mother to no longer revive allies. This issue should now be resolved
  • Solumnian Wall Captain’s “For The Order!” skill’s description incorrectly implied that it should deal increased damage based on current HP. The description has been edited to explain that it should deal increased damage based on missing HP. The skill’s effect has not been changed
  • Solumnia Wall Captain’s “Stronghold” skill did nothing for a brief period after the release of 1.1.14. This issue should now be resolved
  • Mana Giant’s “Mana Burst” skill level 2/2 upgrade description said “+ Stun”, but did not add a stun effect to the skill. Level 2/2 should now stun
  • The Lionslayer’s “Executioner” skill’s charge graphical effect should no longer visually overlap heroes in the foreground
  • Grave Reaper’s “Mark Of Death” had an issue preventing it from reducing a hero’s max HP more than 3 times. It should no longer be limited in this way, and should be able to reduce a hero’s HP by 100% after 10 turns, leaving them at 1 HP

Goal Fixes:

  • The “Quenching Flames” goal to complete Trelis 7 with only Elemental heroes should now be properly credited for completion
  • The “Baby Wings” goal to complete Solumnia 7 with Mirror Whelp should now be properly credited for completion

Display Fixes:

  • There should no longer be duplicate Brawl Season leaderboard entries every 50 ranks starting at rank 100
  • The unread chat message counter should no longer reset after logging in and after each battle
  • In 1.1.13, HP bars in battle were changed to no longer be able to be drawn off the screen. There was an issue with this fix, causing HP bars to be positioned lower than intended in some cases, overlapping hero models when they didn’t need to. This issue should now be improved
  • When playing Tumbledowns 7, the story dialog would play during every playthrough for players who started playing after the release of 1.1.13. This issue should now be resolved

Arena  Fixes/Changes:

  • The Battle Stats menu accessible through the Battle Logs menu had been removed in 1.0.0. It has now been redesigned and restored! Players should now be able to view information about past arena battles
  • When seasons reset, players above 10000 Trophies had their Trophies reset to 10000 before receiving weekly brawl rewards instead of after, causing incorrect rewards to be awarded. This issue should now be resolved for future season resets

Purchase Fixes/Changes:

  • When cancelling an IAP purchase, the buy button should now be enabled without having to reopen the shop pack preview

Miscellaneous Fixes/Changes:

  • The game should no longer freeze for new users if they summon Mirror Tick and view it in the hero collection within their first session
  • Answering “NO” to an account conflict question about whether you want to replace your saved account with local progress should no longer act like answering “YES”
  • The Options menu should now appear as a tab in the Player Profile menu
  • iOS notifications should no longer be able to appear while the game is focused
  • The account conflict resolution prompt should no longer show unicode player names incorrectly

1.1.13 – Guild Improvements


Update 1.1.13 Notes

Update 1.1.13 has arrived with a number of exciting new things for players! The most important of these are all of the Guild changes that are listed below, such as guild chat being visible in the village and the ‘tap and hold’ function for donating hero tokens. Players will enjoy a number of new loading screens, not to mention faster loading times throughout the game! Please read through the following notes and feel free to contact us with any questions!

New Heroes


Centaur Warchief Skald (Wyld)

A LEGENDARY hero that combos well with other Centaurs. Buff your allies then command them to attack an enemy!

An ancient centaur warlord. For the past few decades he’s roamed the deep wilds, only appearing to advise during a crown-moot or great gathering. His people are in awe of him.

Skills:

  • Wyld Slash – Damage an enemy
  • Wyld Slash Lv. 2 – + More damage
  • Song of the Wyld – Boost ATK for allies [50%]. 2x boost for Centaurs [100%]!
  • Song of the Wyld Lv. 2 – + Centaurs ignore DEF
  • War Chief – Damage an enemy. Command Centaurs to join the attack! Crit if Dark
  • War Chief Lv. 2 – + Shorter cooldown
  • Wyld Triumph – Lower DEF of all enemies [50%]. Bullseye if Dark!
  • Wyld Triumph Lv. 2 – + Enemies cannot be buffed
  • Interi’s Blessing – Passive. Cannot be Crit
  • Interi’s Blessing Lv. 2 – + Dark enemies cannot be revived
  • Centaur (Race) – Boost ATK at low HP

Koscha the Green (Wyld)

An EPIC hero that supports her team by stealing attack from enemies, and reviving dead allies!

Before Koscha was chosen as a champion by Interi, she was a simple priestess; one who believed centaurs and humans could live in harmony.

Skills:

  • Hatchet Toss – Damage an enemy
  • Hatchet Toss Lv. 2 – + 2x damage if Elemental!
  • Elicit Strength – Charge! Steal ATK from enemies. Damage all enemies when charge ends!
  • Elicit Strength Lv. 2 – + Purge
  • Deliverance – Revive an ally to half of their max HP
  • Deliverance Lv. 2 – + Turn them Invulnerable for [1] turn
  • Deliverance Lv. 3 – + Allies Regenerate until the revived Hero is killed!
  • Before the Flames – Passive. Resist Elemental damage
  • Before the Flames Lv. 2 – + Wyld allies resist Elemental damage
  • Centaur (Race) – Boost ATK at low HP

Solumnian Mage Breaker (Gaea)

An EPIC hero that controls the enemy team with various skills built to interrupt and weaken.

A member of the Pale Order, a group of Solumnians taught to suppress the flows of mana. Unlike the rest of the Free Countries, Solumnia is famous for its distrust and hatred of magic.

Skills:

  • Diminish Will – Damage an enemy
  • Diminish Will Lv. 2 – + Purge
  • Antipathy – Damage all enemies. Crit Lock
  • Antipathy Lv. 2 – + Heal Block
  • Interruption Bolt – Give an ally a [100%] Reflect buff and turn them Golden for [2] turns
  • Interruption Bolt Lv. 2 – + Longer duration
  • Reflection Veil – Passive. Resist Elemental damage
  • Reflection Veil Lv. 2 – + Wyld allies resist Elemental damage
  • Thwart Magic – Passive. Reduce enemy SKL by [50%]
  • Solumnian (Race) – Boost allies’ DEF [10%]

Solumnian Wall Captain (Gaea)

A VERY RARE hero that Protects her team boosts morale! Buff allies’ ATK and DEF to take out the enemy team.

Solumnia is split from north to south by three great walls, built to hold back the Mirror. The Wall Captains are those who proudly serve atop them.

Skills:

  • Sword Rive – Damage an enemy. Boost allies’ ATK [25%]!
  • Sword Rive Lv. 2 – + 2x boost if Solumnian
  • Stronghold – Charge! Protect your team. Turn Golden! Boost allies’ DEF [25%] when charge ends
  • Stronghold Lv. 2 – + 2x boost if Solumnian
  • Mobilize Troops – Damage an enemy. Command Gaea allies to join the attack!
  • Mobilize Troops Lv. 2 – + Always Crit
  • For the Order! – Damage all enemies based on your current HP. Bullseye
  • Critical Spur – Passive. Boost Crit Chance for allies by [50%]
  • Solumnian (Race) – Boost allies’ DEF [10%]

Changes & Fixes:


Guild Fixes/Changes:

  • After 30 days of Guild Master inactivity, Guild members can trigger a leadership transfer to the next most eligible member in this order: oldest Vice Leader, oldest General, oldest member of another rank
  • Players below a guild’s level requirement (configured on guild creation and editable by the Guild Master) should no longer be able to join that guild. Currently, there’s no message telling the player why they couldn’t join if their level is below the required level, but that is planned to be added
  • The Guild menu should now open more quickly
  • The Guild icon should now display the number of unread guild chat messages
  • When kicking a Guild member from the Guild, a confirmation should now be required
  • Tapping and holding the “DONATE” button in the Guild menu should now continuously donate hero tokens rapidly until released
  • Editing Guild fields should now show “SAVE” instead of “EDIT” on the Edit Guild menu’s button label, clarifying that changes to save were made
  • When kicking a player from a Guild, that player’s name should now be displayed in the Guild chat feed’s kick message

Hero Skill Fixes:

  • Corruption damage should no longer be affected by Reflect
  • Dark Wisp’s, Flame Wisp’s, and Frost Wisp’s races are now “Primal”, matching their racial passive skills
  • Mana Giant’s, Mana Primal’s, and Mana Hawk’s racial passive skills are now called “Engine”, matching their shared race name
  • Shadow Bloom’s “Transfer Essence” skill should now damage the Shadow Bloom for 50% of its max HP and heal its target for that amount
  • Cadaverine Corruptor’s “Dark Crystals” skill upgrade from level 1/3 to level 2/3 had an issue preventing its damage from being increased. This issue should now be resolved
  • Cadaverine Corruptor’s “Dark Crystals” skill description should now clarify that it applies Corrupt twice
  • Rolanda the Lion’s “Rally Call” skill had an issue causing it to preview healing on living allies despite not performing any healing except when reviving. This issue should now be resolved
  • Eclipse Druid’s “Eternal Night” passive skill had an issue that caused it to appear to apply “Deathless” to her Mirror allies each time she revived, even though she could only apply it once per battle. This was a visual issue only, and should now be resolved
  • Centaur Drummer’s “Battle March” skill description has been changed to clarify that it boosts ATK more for Wyld allies. Its effect has not been changed
  • The Golden Tiamat’s “Holy Storm” attack description has been changed to clarify that it damages random enemies. Its effect has not been changed
  • Midnight Unicorn’s “Fade Into Night” skill had in issue causing it to apply Vanish to the Midnight Unicorn instead of its target. This issue should now be resolved
  • Midnight Unicorn’s “Fade Into Night” skill description has been changed to clarify how many turns the Vanish it applies should last
  • Corbie Apprentice’ “Summon” skill description has been clarified to specify the exact HP it will revive its target to. Its effect has not been changed
  • Enthorned Archer’s “Symbiosis” skill description has been changed to clarify that it doubles the Enthorned Archer’s damage. Its effect has not been changed
  • Rose Unicorn’s “Crusader” passive skill had an issue preventing it from being applied in World, Draft Dungeon, and Challenge Event battles. This issue should now be resolved
  • The “Gladiator” passive skill shared by the Mana Engine heroes had an issue preventing it from being applied in Player vs. Player battles. This issue should now be resolved

Hero Speed Changes:

  • Sap Stumbler’s speed should now be 44, down from 45
  • Vault Novice Timothy’s speed should now be 45, up from 44

Pet Fixes:

  • The Leaf Lynx pet had an issue preventing it from healing allies the first time the equipped hero was attacked in a battle. This issue should now be resolved
  • The Lunar Pup pet an issue preventing its unique bonus from being applied in Player vs. Player battles. This issue should now be resolved

Balance Changes:

  • Enemies in Tumbledowns easy difficulty should no longer have Vanish or Burn effects

Display Fixes:

  • Skill cooldowns should now be visible from each hero’s Skills list (opened by long-pressing that hero or tapping their portrait frame) in battle
  • Health bars in battle for heroes with large character models should now always be visible, as they are now restricted to be positioned inside screen boundaries
  • Scrolling the Season leaderboard past rank 70 should no longer cause duplicate leaderboard entries to be inserted. Instead, the next set of leaderboard entries should be displayed, as originally intended
  • Reward sequences with up to 15 rewards should no longer draw some items off the sides of the screen in the final summary step
  • Under some circumstances, some unopened Mail was not present in the Mail menu. This issue should now be resolved
  • An issue was introduced in 1.1.12 causing the game to freeze for a short time while loading hero models. This affected the pre-battle team select screen mostly. This issue should now be resolved
  • Hero portraits in team select screens should now show the correct rarity gems for heroes who have been rarity-boosted to their max rarity
  • Non-damage scrolling combat text such as “Stun failed” should no longer overlap damage text when damage is dealt simultaneously
  • The Daily Gauntlet progress bar should now animate after wins and when resetting
  • After donating a hero token, the denominator for remaining hero tokens should no longer disappear
  • In the Hero Collection menu, “New” and “Event Only” banners should no longer be copied to incorrect hero portraits when scrolling
  • Pop-out elements in the token donation menu should no longer be obscured behind edges of the scroll region
  • The Arena Brawl Season leaderboard had an issue causing all avatars but the player’s to be displayed as Vault Novice Timothy. This issue should now be resolved
  • Guild members in the members list should now be sorted by donations by default and by event-specific points when a relevant event is running
  • An issue introduced in a 1.1.12 hotfix caused some guaranteed rewards, including those earned from battle, to be labelled “POSSIBLE REWARDS”. This issue should now be resolved

Draft Dungeon Fixes/Changes:

  • The camera angle in Draft Dungeon should no longer be able to become stuck pointing somewhere other than all the heroes in the battle
  • After an allied hero died in the Draft Dungeon, an issue introduced in 1.1.12 caused the enemy who last attacked to attack again, out of turn order. This issue should now be resolved

Purchase Fixes/Changes:

  • When low on event currency and buying remaining event currency with Crowns, there was an issue causing the purchase to take up to 5 seconds. This issue should now be resolved

Miscellaneous Fixes/Changes

  • The maximum number of Loot Tokens able to be regenerated has been reduced for players below level 10. Gaining player levels up to level 10 will increase the maximum number of Loot Tokens able to be regenerated to the previous maximum of 12. Players level 10 and above should not be affected by this change
  • An issue was introduced in 1.1.12 which prevented the ability to donate hero tokens of heroes not yet collected. This issue should now be resolved, allowing these donations again
  • When using Crowns to upgrade a pet without enough Coins, there was an issue preventing the pet upgrade from being applied properly. This issue should now be resolved
  • The game’s storage usage should no longer be able to grow to unexpected sizes
  • Battles should no longer be able to become stuck while auto-playing
  • There was an issue when disconnected from the server for more than 2 minutes causing the game to never recover after reconnecting, requiring the game to be restarted. The game should now recover in these situations
  • Base battle speed has been increased by 30%
  • Friendship Combo chance has been increased

1.1.12 – Arena Seasons


Update overview:

BRAWL SEASONS ADDED! Starting next week, play in the arena as part of a themed four week season

  • Earn Lifetime Awards on your Player Profile!
  • Earn Guild Gifts from upcoming events
  • Play as Caitlyn and 3 other new heroes in events
  • UI FX updated across the game
  • Guild menu improvements (faster donations!)
  • Pet menu improvements
  • Balance updates to the campaign

New Heroes


Enthorned King (Mirror)

A LEGENDARY hero that Dark Tangles his enemies and combos well with Enthorned Elves

Skills:

  • Glaive Heave – Damage an enemy
  • Glaive Heave Lv. 2 – Ignore DEF
  • Dark Vines – Damage an enemy. Dark Tangle. Enemies who are Dark Tangled get Wounded when hit!
  • Dark Vines Lv. 2 – + More damage
  • Lethal Sweep – Damage all enemies. Crit if Dark Tangled
  • Lethal Sweep Lv. 2 – + Shorter cooldown
  • Enslaved Order – Command Enthorned allies to attack an enemy
  • Enslaved Order Lv. 2 – + Drain
  • Asphyxiate – Passive. Chance to Dark Tangle attackers when hit
  • Asphyxiate Lv. 2 – + Enthorned Elves gain this ability
  • Enthorned Elf (Race) – Immune to Poison

Enthorned Apothecary (Mirror)

An EPIC hero that supports his allies with team buffs. Poison enemies, to unlock effects on his attacks!

Skills:

  • Toxic Dagger – Damage an enemy
  • Toxic Dagger Lv. 2 – Lower DEF if Poisoned
  • Vitality Splash – Boost ATK for allies [50%]. 2x Boost for Enthorned Elves [100%]
  • Vitality Splash Lv. 2 – + Allies become immune to debuffs
  • Septic Splash – Damage all enemies. Poison x2
  • Septic Splash Lv. 2 – + Purge
  • Strangle – Damage an enemy. Dark Tangle if Poisoned
  • Strangle Lv. 2 – + More damage
  • Noxious Reaction – Passive. Last Gasp! Poison and deal large damage to all enemies
  • Enthorned Elf (Race) – Immune to Poison

Rose Oracle Caitlyn (Gaea)

A LEGENDARY story hero joins Dark Moon! Silence attackers and manipulate time with Caitlyn’s “Relive History” skill!

Skills:

  • Oracle Flare – Damage an enemy
  • Oracle Flare Lv. 2 – Lower ATK
  • Fated Protection – Turn an ally Invulnerable for X[2] turns
  • Fated Protection Lv. 2 – + Heal for half of their max HP
  • Relive History – Replay an ally’s turn. The last turn the ally took is triggered again
  • Relive History Lv. 2 – + Shorter cooldown
  • Precognition – Damage an enemy. Silence
  • Precognition Lv. 2 – + More damage
  • Altered Future – Always go last, but greatly boost allies’ SPD [25]
  • Altered Future Lv. 2 – More SPD Boost [50]
  • Rose Elf (Race) – Vanish at low HP

Rose Valkyrie (Gaea)

An EPIC hero that supports her team with DEF buffs and high damage. Gives Caitlyn a massive DEF boost when on the same team as her!

Skills:

  • Gilded Gale – Deal large damage to all enemies
  • Gilded Gale Lv. 2 – + Lower DEF
  • Gaean Armor – Turn allies Golden. Boost DEF
  • Gaean Armor Lv. 2 – + Shorter cooldown
  • Relive History – Replay an ally’s turn. The last turn the ally took is triggered again
  • Relive History Lv. 2 – + Shorter cooldown
  • Valkyrie Charge – Charge! Double your ATK. Deal large damage to an enemy
  • Valkyrie Charge Lv. 2 – + Ignore DEF
  • Steadfast Defense – Resist Gaea Damage. Boost DEF for Rose Elves. Major boost for Caitlyn
  • Steadfast Defense Lv. 2 – + Revive Rose Elves to low HP
  • Rose Elf (Race) – Vanish at low HP

New Events


Enthorned King’s Return:

  • Weekend of June 8
  • The Enthorned are attempting to resurrect their King. Battle the Wyld and Elemental enemies through multiple “floors” of a dungeon – along with 2 levels of Challenge
  • Enthorned King (legendary) and Enthorned Apothecary (epic) heroes

Rose War:

  • Weekend of June 15
  • The Rose Elves and the Vaultkeepers battle to defeat the growing number of Mirror Cults and battle the many recent threats that have emerged in a new Hunt event
  • Rose Oracle Caitlyn (legendary) and Rose Valkyrie (epic) heroes

Arena Slayer 2:

  • Weekend of June 22

Arena Slayer 2:

  • Weekend of June 29

Lifetime Rewards!


Lifetime Awards are added to players that reach high ranks during the event. They show the rank you placed in the event, as well as a small icon.

Changes & Fixes


Guild Fixes/Changes:

  • A notification badge should now appear on the “Guild” icon in the Village if a new member has joined the Guild
  • The Guild members list should now be sorted by Guild rank
  • Vice Leaders should now be able to kick Guild members
  • Vice Leaders should now be able to buy and change Guild Titans

Hero Skill Fixes:

  • Applying Heal Block to an enemy hero should no longer cause an allied copy of that hero to be Heal Blocked
  • The “Invulnerable” buff should now have a graphical effect to clarify that the affected hero is invulnerable
  • Bomb Bumbler’s “Bumble Bomb” skill level 2/2 should now deal more damage than level 1/2, as originally intended
  • Centaur Berserker’s “Centaur Fury” passive skill should now be permanent
  • The ATK buff from Centaur Berserker’s “Geas” skill should now last 3 turns
  • Centaur Berserker’s “Rampant Charge” skill should now damage the Centaur Berserker first. This is meant to be able to activate its “Centaur” racial passive skill before dealing damage to the enemy target
  • Centaur Berserker’s “Rampant Charge” skill’s self-damage has been reduced
  • Centaur Berserker’s “Rampant Charge” skill’s enemy damage has been increased-Centaur Berserker’s “Rampant Charge” skill should no longer be able to crit when dealing self-damage-Centaur Berserker’s base HP has been increased-Centaur Berserker’s base DEF is now 0%, down from 5%
  • Crystal Shroom’s “Volatile Spores” skill’s healing at level 1/3 and level 2/3 should now match level 3/3
  • Crystal Wisp’s “Mana Block” skill had an issue causing its damage to decrease from level 1/3 to level 2/3 and level 2/2 to level 3/3. Its damage should now remain the same among all 3 skill levels
  • Crystal Wisp’s “Barrier” skill had an issue causing its Shield value to decrease from level 1/2 to level 2/2. Its Shield value should now remain the same from level 1/2 to level 2/2
  • Dark Blob’s “Toxicity” passive skill’s description implied that it always Poisoned attackers. It should now explain that it has a chance to Poison attackers. The skill’s effect has not been changed
  • Dark Wisp’s “Dark Energy” skill description now describes how many times it hits
  • Eclipse Druid should no longer be able to crit herself with her “Undying Devotion” skill
  • Flame Wisp’s “Fire Pellet” skill description now describes how many times it hits
  • Frost Bumbler’s “Icicle Shot” skill level 2/2 should now scale with ATK instead of SKL
  • Frost Bumbler’s “Bumble Bomb” skill level 2/2 should now deal more damage than level 1/2, as originally intended
  • Frost Elemental’s “Hard Punch” skill level 1/2 damage has been increased and should now match the damage of level 2/2
  • Frost Wisp’s “Frost Breath” skill had an issue causing its damage to decrease from level 2/3 to level 3/3. Its damage should now remain the same from level 2/3 to level 3/3
  • Frost Wisp’s “Frost Breath” skill’s damage has been increased significantly at all skill levels
  • Grave Brute’s “Rend” skill level 1/2 damage been increased and should now match the damage of level 2/2
  • Grave Brute’s “Revenant” passive skill level 2/2 ATK buff should now be permanent
  • Grave Warrior’s “Frigid Armor” skill levels 2/3 and 3/3 had an issue preventing it from Chilling attackers. It should now Chill attackers
  • Lesser Bear’s “Hibernate” skill should now fully heal the Lesser Bear when the Charge finishes, as originally intended
  • Lesser Bear’s “Weather Resistant” passive skill’s Elemental damage reduction should now be permanent
  • Lesser Owl’s “Hoot” skill had an issue causing its healing to decrease from level 2/3 to level 3/3. Its healing should now remain the same from level 2/3 to level 3/3
  • Lesser Owl’s “Soft Wings” passive skill had an issue preventing it from affecting the Lesser Owl. It should now buff Speed as originally intended
  • Lesser Owl’s “Soft Wings” passive skill’s Speed buff should now be visible in battle
  • Lust Goblin’s “Silence!” skill had an issue causing its damage to decrease from level 1/2 to level 2/2. Its damage should now remain the same from level 1/2 to level 2/2
  • Mana Giant’s “Overcharge” skill description should now clarify that it applies the “Invulnerable” buff. The skill’s effect has not changed
  • Mirror Tick’s “Mirror Spit” skill had an issue causing its damage to decrease from level 1/2 to level 2/2. Its damage should now remain the same from level 1/2 to level 2/2
  • Red Branch Bandit Wolf’s “Greater Swipe” skill level 2/3 should now deal equal damage with each of its hits
  • Red Branch Bandit Wolf’s “Greater Swipe” skill level 3/3 should now deal  more damage than level 2/3, as originally intended
  • The skill description of Red Branch Scout’s “Poison Fan” skill level 1/2 should now accurately specify a “Mid” chance instead of a “High” chance to Poison. Its chance to Poison has not been changed
  • Rose Elf Archer’s “Flare Arrows” skill had an issue causing its damage to decrease from level 1/2 to level 2/2. Its damage should now remain the same from level 1/2 to level 2/2
  • Rose Elf Archer’s “Flare Arrows” skill level 2/2 cooldown is now 2 turns, up from 1 turn
  • Rolanda The Lion and Rune Mother should again be able to revive their allies if they have dead allies and buff their allies if they have no dead allies as intended
  • Rolanda the Lion’s “Bloodline” skill description should now clarify that it applies the “Invulnerable” buff. The skill’s effect has not changed
  • Sap Stumbler’s “Sappy Ball” skill should now Skill Lock at level 2/3 as originally intended
  • Scroll Mite’s “Thought Thief” skill level 2/2 should now deal more damage than level 1/2, as originally intended
  • Snow Stumbler’s “Albedo” skill upgrade from level 1/2 to 2/2 has been changed from adding more Reflect damage to reducing the cooldown
  • The “Spider” racial passive skill should now increase CRIT chance by 50%, up from 10%
  • The “Spider” racial passive skill’s CRIT chance buff should now be visible in battle
  • The “Unicorn” racial passive skill should now decrease enemies’ ATK by 15%, up from 10%
  • Wrath Goblin’s “Wrath!” skill should no longer be able to crit the Wrath Goblin
  • The Elemental Guild Titan’s DEF buff had an issue causing it to apply multiplicatively to the hero’s DEF with a maximum value of 30%. It has been changed to apply additively to the hero’s DEF with a maximum value of 20%. Despite this lower number, due to adding DEF directly to the hero’s DEF directly instead of multiplying the hero’s current DEF, it should now be more effective at reducing damage taken
  • Ancient Frost Giant’s “Permafrost” skill level 2/2 DEF buff had an issue causing it to apply multiplicatively instead of additively. It should now apply additively instead of multiplicatively, causing it to be more effective
  • The Bumble Bug pet’s DEF bonus had an issue causing it to apply multiplicatively instead of additively. It should now apply additively instead of multiplicatively, causing it to directly reduce the user’s DEF value by 15. For example, 60% current DEF would now become 45% DEF with Bumble Bug equipped, down from 51% DEF
  • Stat reductions from debuffs should now be added together before being multiplied with the maximum buffed value of that stat. For example, if the hero has one 100% ATK buff and two 25% ATK debuffs, it will have (1+1)×(1-(0.25+0.25))=100% ATK. This change does not affect DEF debuffs, which are always subtracted directly from the hero’s current DEF
  • Midnight Bear’s “Nightbringer” skill had an issue causing it to not heal allies. It should now heal allies

Pet Fixes:

  • The Skull Cat and Grey Tsula pets had an issue causing them to revive their heroes for half the intended amount of HP. While they still don’t revive their heroes for a significant amount of HP, the new amount should now be the intended amount

Menu Fixes:

  • The dark gradient overlays in the “Search Guilds” menu should no longer prevent drags started by tapping them from scrolling the list
  • The Pets tab in the hero menu should no longer cause the game’s framerate to drop to unplayable levels or crash when displaying thousands of pets

Display Fixes:

  • Brawls should no longer be able to contain users that aren’t eligible for Arena

Rewards Fixes/Changes:

  • The Daily Rewards menu should no longer appear when entering the Village menu when no Daily Reward is available to collect
  • In 1.1.10, an issue was introduced preventing summoning duplicate heroes from showing the hero shinily. Summoning a duplicate hero should now show the hero shinily again

Miscellaneous Fixes/Changes:

  • Quick Looting and quickly entering a battle’s team select menu before the Quick Loot rewards have appeared should no longer cause the game to get stuck
  • Attempting to upgrade a skill with enough Coins but not enough Gems should no longer cause an error
  • When a Brawl ends, the game should no longer send multiple notifications that the Brawl ended

Android Fixes:

  • An issue introduced in 1.1.11 caused the Android version to sometimes crash when loading hero models. This issue should be resolved

Known Issues:

  • An issue introduced in 1.1.12 currently prevents Guild donations of Hero Tokens of Heroes not yet collected by the player. This is not intended. Donating Hero Tokens of collected Heroes should still work as intended

1.1.11 – New Events


Fight to increase your Trophy count before the Arena Slayer event, which takes place the weekend of May 11!

  • Higher leagues, and Very Rare or Epic heroes, earn bonus points
  • Battle for progression rewards, Leaderboard ranks and Key Dust
  • Use the Key Dust to open chests with special Hero Token rewards (including the event-limited heroes)

The Week of Knives runs through the weekend of May 18, when the legendary PRINCE OF WOUNDS is revealed! He leads a Hunt against the Vaultkeepers and his Mirror Rivals, in an effort to corrupt one of the Gaea heroes

  • Unlock the new Legendary hero by opening chests using Sunstones you earn in the event or can buy in the shop
  • Use the new Prince of Wounds, or Mirror Blighter, Hound Mistress and other Mirror heroes for bonus points during the Hunt Event
  • Fight for Leaderboard ranks, with the top-ranked players unlocking the new exclusive mirror-corrupted ECLIPSE DRUID!

New Heroes rise from the grave with the March of the Dead – featuring the legendary LORD OF SHADOWS and epic GRAVE REAPER – during the weekend of May 25!

  • Two Challenge battles will run during the event, allowing players of higher level to challenge themselves for even more Honor points on the Guild Leaderboard
  • Unlock the EPIC Grave Reaper by defeating all the normal Challenge battles
  • Get the LORD OF SHADOWS by opening chests during the event

The Snowstorm Tournament takes place during the weekend of June 1, with new Blizzard weather effects to challenge your heroes in the fight for Trophies!

  • Another chance to unlock the legendary MAGMA GARM hero as Fire battles Ice during the tournament
  • Use heroes resistant to Chill effects, such as the legendary URSUS UMBER, who will be available again during the event!
  • Earn Champion’s Stones from Win Streaks and reveal big rewards on the Tournament Card Table

1.1.11 – New Heroes


Coming with March of the Dead

Lord of Shadows (Dark)

A LEGENDARY Hero that Revive Blocks his enemies and Commands Undead allies to join attacks.

He rode north determined to shatter the Corbies. Instead, he died out on the ice, spitting hatred as he fell. Now… He stirs once more.

Skills
  • Tomb Slash- Damage an enemy x2.
  • Tomb Slash Lv. 2- + Crit Lock
  • Grave March – Boost Undead (race) ATK for each allied Undead in battle
  • Grave March Lv. 2- + Double Crit Chance
  • Dispersion – Damage all enemies. Heal allies based on damage dealt.
  • Dispersion Lv. 2- + Double Healing for Undead
  • Undying Command – Command Undead allies to attack an enemy.
  • Undying Command Lv. 2- + Allies ignore DEF.
  • Shadow Ruler – Passive. Gain a life for each enemy you kill (except Draft Dungeon). Automatically revive for each life earned.
  • Shadow Ruler Lv. 2- + Enemies cannot be revived
  • Undead (Race) – Immune to Wound

Grave Reaper (Elemental)

An EPIC hero that controls the enemy team with Heal Block, Purge, and a unique curse.

One of an order of female knights devoted to the Lord of Shadows. Renowned for their brutality and intolerance of non-humans.

Skills
  • Scythe Slice – Damage an enemy.
  • Scythe Slice Lv. 2- + Chill
  • Frigid Blades – Damage [4] random enemies.
  • Frigid Blades Lv. 2- + Double damage if Frozen.
  • Mark of Death – Curse an enemy. Curse lowers MAX HP each turn until it’s cleansed.
  • Mark of Death Lv. 2- + Shorter cooldown
  • Bone Rattle – Damage all enemies. Heal Block.
  • Bone Rattle Lv. 2- + Purge
  • Finisher – Passive. Always crit enemies who have 30% HP or lower.
  • Undead (Race) – Immune to Wound

Coming with Mirror Hunt

Prince of Wounds (Mirror)

A LEGENDARY Hero that stacks Wound and Poisons his enemies.

The chief assassin of the Cadaverine, the one that is secretly feared by all other Cadaverine. He has earned his reputation slaying anything and anyone, no matter how well protected they might be.

Skills
  • Lacerate – Damage an enemy x2. Wound x2
  • Lacerate Lv. 2- + More damage
  • Razor Lash- Damage random enemies 6 times. Wound.
  • Razor Lash Lv. 2- + Shorter cooldown
  • Break Will- Damage all enemies. Poison if Wounded
  • Break Will Lv. 2- + Heal Block
  • Greater Sunder- Drain all enemies. HP gained is amplified based on Wound stacks.
  • Greater Sunder Lv. 2- + More healing
  • Unyielding Evil- Resist Gaea damage
  • Unyielding Evil Lv. 2- Allies resist Gaea damage
  • Cadaverine (Race) – Deal double damage to Elves.

Eclipse Druid (Mirror)

An EPIC hero that supports her team by healing, and Revive Blocking Wyld enemies.

Once a druid of Trelis, now a thing twisted by the influence of the Mirror. She works to defile the wilderness and turn it lifeless and black, much like the Mirrorlands.

Skills
  • Lunar Corruption – Damage an enemy. Ignore DEF if Wyld
  • Lunar Corruption Lv. 2 – + Corrupt
  • Penumbra – Drain all enemies
  • Penumbra Lv. 2 – + 2x Drain if Wyld
  • Penumbra Lv. 3 – + Heal Block
  • Undying Devotion – Damage yourself to greatly heal allies.
  • Undying Devotion Lv. 2 – + Fully heal Mirror allies
  • Eternal Night – Passive. Mirror allies are revived to low HP.
  • Eternal Night Lv. 2 – + Wyld enemies cannot be revived.
  • Mirror (Race) – Immune to Corruption

1.1.11 Pets


  • Timber Pup (Very Rare) – Start the battle with Protect.
  • Leaf Lynx (Epic) – Heal allies when attacked.
  • Golden Pig (Legendary) – Reflect negative effects back at attackers for [3] turns.

Changes & Fixes


Timer Changes:

  • Daily Goals, Shop Hero Tokens, and Daily Rewards should now reset at 8:00 UTC instead of 0:00 UTC each day

Draft Dungeon Changes/Fixes:

  • Draft Dungeon floor completion “POSSIBLE REWARDS” reward preview tooltips should now match the intended possible rewards awarded

Hero Changes:

  • Dark Wisp’s race has been changed to “Wisp”. Its racial passive skill has not been changed
  • Duncan Valesong’s race has been changed to “Summerlander”. Its racial passive skill has not been changed
  • Grave Mage (formerly Oathbound Mage) and Grave Warrior (formerly Oathbound Warrior) have had their races and racial passive skills changed to “Undead” for consistency with Grave Brute (formerly Undead Brute) and 2 new heroes: Lord of Shadow and Grave Reaper. The “Undead” racial passive skill causes immunity to Wound
  • Heroes who die with Pet buffs should now retain those buffs when revived
  • Mana Giant’s, Mana Hawk’s, and Mana Primal’s race has been renamed to “Engine”. Their racial passive skills have not been changed
  • Oathbound Mage has been renamed to “Grave Mage”
  • Oathbound Warrior has been renamed to “Grave Warrior”
  • The “Beetle” race and racial passive skill shared by several heroes has been renamed to “Bug”. The racial passive skill’s functionality has not been changed
  • The collectible Frog King and the boss Frog King had different races. This issue should now be resolved, with both now being “Amphibian”
  • Undead Brute has been renamed to “Grave Brute”
  • Wyld Troll’s race has been changed to “Troll”
  • Wyld Troll’s “Ogre” racial passive skill has been renamed to “Troll”. Its functionality has not been changed

Hero Skill Fixes:

  • Ancient Flame Giant’s “Lava Spew” skill’s damage preview should no longer incorrectly appear as if it will damage the Ancient Flame Giant, but should instead preview the damage it will deal to the enemy Heroes. The skill’s functionality has not been changed
  • Blaze Grimalkin’s “Soothe” skill should now properly heal allies for half of their Max HP instead of half of their current HP
  • Cadaverine Corruptor’s “Dark Crystals” skill should no longer apply an unintended CRIT DMG boost to its target
  • Enemy Magma Garms’ “Pack Leader” skill uses should no longer cause the player’s allied Wolves to attack the enemy Magma Garm’s target, and should instead cause only the enemy Magma Garm’s allied Wolves to attack the target
  • Ivy Elf Herbalist’s “Overgrowth” skill should now Purge before it deals damage instead of after
  • Last Gasp Revive effects should no longer allow heroes to gain duplicate passive buffs
  • Rolanda The Lion’s “Lion’s Roar” skill should now Purge before it deals damage instead of after
  • Rune Mother’s “Powerweave” skill description should now match its effect. The skill’s effect has not been changed
  • Shadow Dancer’s “Shadow Execution” skill should no longer apply an unintended CRIT DMG boost to its target
  • The “Second Chance” buff that’s applied by Smoke Grimalkin’s “Dying Light” skill should now revive its target as intended
  • The collectible Koscha The Deathless’ “Inferno Charge” skill description did not mention that it applied Burn, but it did apply Burn. Its description should now accurately describe all of its effects
  • The collectible Koscha The Deathless’ “Inferno Charge” skill had an issue preventing it from boosting crit chance. This issue should now be resolved
  • The collectible Koscha The Deathless’ “Inferno Charge” skill upgrade descriptions should no longer be missing
  • The collectible Koscha The Deathless’ “Inferno Charge” skill was sometimes able to deal too much damage if it crit naturally. Its base damage has been decreased. With the fix to crit chance boosting, it should now deal more damage on average
  • The Lionslayer’s “Executioner” skill should deal damage again
  • Wendigo Hungerer’s “Stormclaw” skill should now always Chill

Hero Balance Changes:

  • Dark Blob’s “Viscosity” passive skill had an issue preventing it from doing anything. It should now have a high chance to apply a 20% DEF buff for 2 turns when the Dark Blob is hit
  • Frost Unicorn’s “Heart Of The North” passive skill is now an aura, so its effect should always apply while the Frost Unicorn is present and always not apply while the Frost Unicorn is absent
  • Mana Hawk’s “Mark Prey” skill level 1/2’s damage has been increased slightly
  • Mana Hawk’s “Mark Prey” skill level 2/2’s damage has been decreased to match the damage of level 1/2
  • Mana Hawk’s “Mark Prey” skill’s cooldown has been increased by 1 turn
  • Mana Hawk’s base Attack and Skill stats’ balance has been shifted, causing Attack to have decreased and Skill to have increased
  • Mana Hawk’s base Crit chance has been increased from 3% to 5%
  • Mana Hawk’s base Crit Damage has been reduced from 200% to 175%
  • Midnight Bear has been redesigned with the following changes:
    • Midnight Bear’s base HP has been increased and base SKL and ATK decreased
    • Bear’s base DEF has been reduced to 0
    • Midnight Bear’s base Crit chance has been increased to 5%, up from 2.5%
    • Midnight Bear’s “Moonlight” attack should now damage an enemy at level 1/2 and add a self-Cleanse at level 2/2
    • Midnight Bear’s “Claws of Dusk” skill should now deal DEF-ignoring and Property-ignoring damage an enemy and deal the same damage to Midnight Bear at level 1/2 and add Stun at level 2/2
    • Midnight Bear’s “Nightbringer” level 2/2 should now also heal allies for a portion of Midnight Bear’s Max HP
    • Midnight Bear should have a new passive skill named “Forest Protector” which prevents Corrupt and Shield and adds 50% extra Max HP
  • Midnight Bear has 1 known issue which will be addressed in an upcoming hotfix:
    • Midnight Bear’s “Nightbringer” skill does not charge or heal itself to full as intended
  • Mirror Blighter’s “Corruption Chant” skill’s chance to Corrupt per projectile has been increased to “High”, up from “Mid”
  • Mirror Blighter’s “Corruption Chant” skill’s damage has been increased significantly
  • Mirror Ogre’s “Shard Surge” skill damage has been significantly increased
  • Sand Crab’s, Shield Crab’s, and Trelis Shieldmaiden’s basic attacks have been changed to scale with ATK instead of DEF. These attacks’ base damage should be very similar to what it was in 1.1.10 and earlier
  • Sap Stumbler’s “Ogre Toy” has been renamed to “Troll Toy” and should now boost allied Trolls’ ATK as well as allied Ogres’
  • Shadow Bloom’s “Transfer Essence” skill level 2 should now have a cooldown of 1 turn, up from 0 turns
  • Shadow Bloom’s “Transfer Essence” skill should now deal 25% of the Shadow Bloom’s max HP in damage to itself and heal its target for 150% of that damage value

Boss Fixes:

  • Mirror Drake should now be immune to Corrupt
  • The boss Broken King’s “To The Brink” skill’s description said that it would Chill, but Purged instead. Its description should now say that it will Purge
  • The Flame Caller boss in Desert Of Fangs had an issue causing its “Purifying Flame” skill to Silence instead of Purge. It should now Purge as intended

Display Fixes/Changes:

  • An uninitialized Shop panel with a nonexistent pack called “Name” was sometimes visible on the front page of the Shop menu. This should no longer be able to happen
  • “POSSIBLE SUMMONS” hero lists which list which heroes are possible to summon when using a Key should now be sorted by rarity
  • Reward previews, bundle previews, and XP potions should no longer be able to enumerate false self-duplications
  • Tapping the League title header in the main Arena menu should now open the League rewards preview menu
  • The red notification counter that enumerates the number of newly-collected heroes not yet viewed in the Hero Collection should now properly disappear when all newly-collected heroes have been viewed
  • The Shop button in the Village should now display a notification counter when the daily Hero Tokens available in the Shop have been refreshed
  • When Skill Locked in battle, the locked skill’s locked duration appeared to last 1 turn longer than the Skill Lock debuff’s duration. This issue should be resolved

Goals & Achievements Fixes/Changes:

  • Current unfinished Daily Goals should now always expire each day when Daily Goals reset, so players should now always have a maximum of 1 set of Daily Goals
  • The Daily Goal to collect a Side Quest should now properly earn credit
  • The “QUICK LOOTER (5/9)” achievement’s requirement should now match its description. Players who had partial progress on it should have equal proportional progress toward its completion

Miscellaneous Fixes/Changes:

  • Hero models now load asynchronously, which should improve performance when adding heroes in the pre-battle team selection menu and viewing heroes in the Hero Collection
  • If enough Gems and Coins were available, tapping the skill upgrade button more than once quickly was able to consume extra Gems and Coins for no benefit. This should no longer be possible
  • The player level up sequence is now a full screen displaying features which are unlocked with that layer.

Known Issues:

  • Last Gasp Revive pets no longer revive their heroes
  • Rolanda The Lion’s “Rally Call” can no longer be used without any dead allies

​Update 1.1.10 sees a number of new events, heroes and balance changes come to Lionheart: Dark Moon!

Wyld Joust (Tournament of Champions 3.0)


All of the same features of the last ToC plus:

Fight with the Ivy Elves and Gwythain in a new arena, with a new, dangerous rule! In the first three turns, one random hero on each side will be tangled. – NEW! Legendary Gwythain, the champion of the Ivy Elves.

Hero

Ivy Champion Gwythain (Wyld)

A LEGENDARY Hero that Protects his team and heals allies when he is attacked.

An ancient Champion of the Ivy Elves whose origins have been lost to history. He rests deep in the Tumbledowns, waiting until hunting horns blow and he’s called to battle once more.

Skills
  • Wyld Blade – Damage an enemy.
  • Wyld Blade Lv. 2- + Crit if Tangled
  • Purify- Damage all enemies. Purge
  • Purify Lv. 2- + Shorter cooldown
  • Slumber- Charge! Protect your team! Tangle attackers
  • Slumber Lv. 2- + More healing
  • Unified Strike- Damage an enemy based on missing HP.
  • Unified Strike Lv. 2- + Wyld allies join the attack
  • Enliven- Allies are healed when Gwythain is attacked
  • Enliven Lv. 2- Protect your team when the battle starts
  • Enliven Lv.3- Allies are immune to Tangle
  • Ivy Elf (Race) – Immune to Poison. Immune to Wound.

Wyld Hunt

Join Golden Vassa and the heroes of Trelis on her epic Hunt for the Magma Garm and her Ghost Wolf children.

Kill Wyld enemies for points. Invasion wolf packs are worth even more points, but you’ll need to track them down! Fight with Trelis heroes to earn even more points.

Rewards:

  • NEW! Epic Ghost Wolf
  • NEW! Legendary Magma Garm

Heroes

Golden Vassa (Wyld)

A LEGENDARY Hero that Wounds, and builds “Rage” when she attacks. Stack Rage then consume it to amplify the damage of her “Barbarian Rage” skill.

The greatest of Trelis’ warriors, Vassa has burnt her way through the East. Age is creeping into her bones and it terrifies her. She’s looking for a final battle to go out in a blaze of glory.

Skills
  • Shredding Blow – Build Rage. Damage an enemy. Wound
  • Shredding Blow Lv. 2- + More damage
  • Clan Pride- Build Rage. Boost ATK, Crit DMG, and Crit Chance for allies.
  • Clan Pride Lv. 2- + 2x boost if Trelisian
  • Barbarian Rage- Consume Rage. Deal damage to an enemy based on Rage consumed. Recover for [1] turn after attacking. Heal when recovery ends.
  • Barbarian Rage Lv. 2- + More healing
  • Thrashing Strike- Build Rage. Damage all enemies. Wound.
  • Thrashing Strike Lv. 2- + Shorter cooldown
  • Wolf Chaser- Passive. Deal bonus damage to Wolves.
  • Trelisian (Race) – Passive. Resist Wyld damage.

Magma Garm (Elemental)

A LEGENDARY Wolf that burns his victims and takes charge of the pack.

An ancient northern evil that’s haunted the high woods of Trelis for generations. Appearing as a giant flaming wolf, it taunts its victims as it drags them away into the forest.

Skills
  • Molten Bite – Damage an enemy.
  • Molten Bite Lv. 2- + Burn if Wyld
  • Burning Howl- Damage all enemies. Burn
  • Burning Howl Lv. 2- + Burn for 2 turns
  • Pack Leader- Command all wolves to attack an enemy
  • Pack Leader Lv. 2- + High chance to crit
  • Pyre- Damage an enemy. 2x damage if burning.
  • Flame Walker- Passive. Immune to Burn
  • Flame Walker Lv 2. – + Chance to Burn attackers
  • Wolf (Race) – Passive. Boost ATK for Wolves.

Ghost Wolf (Dark)

An EPIC wolf that supports its team and becomes invulnerable.

Malevolent ghostly wolves who swarm around Magma Garm. Some whisper that they’re the souls of its victims, forged into a new shape and bound to the monster.

Skills
  • Death Swipe – Damage an enemy x2
  • Death Swipe Lv. 2- + Crit Lock (enemy cannot crit)
  • Ghost Form- Become Invulnerable for [2] turns. Invulnerability can be purged.
  • Ghost Form Lv. 2- + True Strike for [2] turns
  • Paralysis- Damage an enemy. Silence for [2] turns.
  • Paralysis Lv. 2- + Shorter cooldown
  • Purgatory- Passive. Start with Vanish
  • Purgatory Lv. 2- + Last Gasp! Revive yourself
  • Purgatory Lv. 3- + Wolf allies start with Vanish
  • Wolf (Race) – Passive. Boost ATK for Wolves.

Changes & Fixes


Hero Balance Changes:

Defense

  • Defense should now be displayed as the damage reduction percentage that has always been used internally by the combat system since the game was released. As this affects the way Defense is displayed only, Defense balance has not been affected by this change
  • Collectible Heroes with lower relative base Defense should now have higher base HP than they had relative to Heroes with higher relative base Defense. This is a scale change that should affect all collectible Heroes
  • The maximum damage reduction from Defense should now be 80%, down from 95%

Speed

  • The hierarchy of Hero speeds has been redesigned. The new hierarchy is the following, from fastest (100) to slowest (10). Changes can be found here: SPEED CHANGES

Specific Hero Balance/Design Changes:

  • The collectible Reaver Cleaver’s base Crit Damage has been reduced from 200% to 150%
  • Cadaverine Reaper has been redesigned
    • “Reap” level 1 should now Wound all enemies instead of Poisoning
    • “Reap” level 2 should no longer have an increased cooldown or increased damage, but instead, adds an extra stack of Wound, causing it to Wound twice
    • “Scythe Strike” levels 1 and 2 should now deal increased damage
    • “Scythe Strike” level 3 should now always Wound instead of dealing increased damage
    • The Vanish from “Skulking Strike” should now last 2 turns

Hero Skill Bug Fixes:

  • The implementation for ignoring DEF in skills had been rewritten for Rolanda, released in a previous update. This caused Rolanda to be the only Hero who could ignore DEF with attacks against Heroes who were immune to stat debuffs, such as Midnight Wolf. This implementation should now also apply to the following Heroes who ignore DEF with their skills:
    • Flame Cauldron
    • Frost Elemental
    • Frost Wisp
    • Golden Tiamat
    • Greater Bear
    • Greater Owl
    • Ivy Elf Warden
    • Midnight Owl
    • Mirror Knight
    • Oathbound Warrior
    • Rose Elf Archer
    • Rose Unicorn
    • Sand Crab
    • Solar Unicorn
    • Wyld Cauldron
  • Ivy Elf Warden’s “Thorned Arrow” damage should now properly increase when upgraded from level 1/2 to level 2/2. As this was fixed by reducing the damage of level 1/2 slightly, the damage of level 2/2 should not be affected
  • Mirror Knight’s “Brutal Blade” damage should now properly increase when upgraded from level 1/2 to level 2/2. As this was fixed by increasing the damage of level 2/2 slightly, the damage of level 1/2 should not be affected
  • Frost Elemental’s “Ice Spikes” skill was dealing a different amount of damage with each of its 4 spikes, causing 2 of the spikes to deal excessive damage and the other 2 to deal negligible damage by comparison. The spikes should now deal the same amount of damage per spike. The damage should now be lower than what it was due to the way that the damage had been multiplied on the high-damage spikes
  • An issue with a 1.1.9 hotfix caused Shadow Dancer’s “Shadow Execution” to no longer deal damage. It should properly deal its damage again
  • Mirror Weaver’s “Skittering Strike” should now properly steal Attack
  • The Lionslayer’s “Allegiance” skill should now buff its Attack by 50% per Mirror Hero, up from 20% per Mirror Hero
  • Ancient Flame Giant’s “Lava Spew” skill should no longer buff attack multiple times
  • Damage-over-time effects should no longer break Freeze

Arena Fixes:

  • Brawl rank 1 players should no longer be awarded multiple rank 1 Hero rewards when Brawls reset
  • The Arena World leaderboard should no longer sometimes prevent scrolling past rank 100
  • The world Arena leaderboard should no longer show duplicate entries of the same players once every 99 entries

Display Fixes:

  • An unintended “Search guilds” tab in the Guild editing GUI should no longer be present
  • The “POSSIBLE REWARDS” tooltip in the World menu should no longer appear blank

Miscellaneous Fixes/Changes:

  • The daily Guild Titan donation bonus Hero timer was misaligned with the other cooldown timers and would change which Hero earned bonus Guild Titan XP at UTC 23:00 instead of UTC 0:00. This daily timer should now always align with the other daily timers at UTC 0:00
  • Friendship Combo attacks could sometimes appear to hit multiple times, but only produce 1 damage number. These Friendship Combo attacks should now match the number of hits that their animations appear to show
  • Some players who reached level 6 for the first time in 1.1.9 were unable to see enemies in battles. This issue should be resolved

Known Issues:

  • Brawl rank 1 players receive 20 unintended Vault Novice Timothy Hero Tokens when Brawls reset
  • Ancient Flame Giant’s “Lava Spew” skill damage preview appears as if it will deal damage to itself instead of to all enemies. This is a display issue only

Full Time Position

We’re looking for a highly driven and multi-talented Project Manager to help bring our next blockbuster mobile games to life.

As an experienced team player, you will combine your industry experience with our amazing team of artists, programmers and designers to smash through obstacles and drive projects across the finish-line.

You will exceed expectations by assisting team members with scheduling and creating accurate production plans that form the bedrock of our awesome game projects.

As a Project Manager, you’ll lead talented cross-functional teams in creating innovative game content for our fans around the world. A lateral thinker and natural problem solver, you love to leverage and combine team talent to get the job done. You keep communication lines open and you’re always open to constructive feedback, both giving and receiving.

As a motivated team-player, our ideal candidate will bring their “A” game every day and seek to become a pillar of our studio in beautiful Vancouver, Canada.

Duties / Responsibilities:

  • Oversee game production planning and scheduling whilst simultaneously helping set the production vision for our awesome new games.
  • Inform and construct production road maps, identify critical path issues early and forming strike teams to obliterate obstacles, all before taking time out for tea and biscuits.
  • Organize and curate daily stand-ups, manage backlogs and produce regular production status reports for stakeholders and publishing partners.
  • Collaborate and problem solve with programmers, artists, designers and marketing / social team.
  • Contribute in regular art discussion, critiques and reviews. We love feedback, you do too!

Requirements:

  • 3+ Years’ Experience in the software or gaming industry enables you to navigate unforeseen challenges, foreseeing problems that would otherwise sink less determined professionals.
  • >Goal Oriented: You crystallize ideas and plans into actionable and realistic production plans
  • Adept at production tracking software tools and comfortable in training team members on best practices for updating the team.
  • Excellent verbal and written communication skills, with the ability to communicate effectively across Product Development and Publisher external teams.
  • Dedication towards problem solving & taking pride in your work. Results matter to you.
  • Co-operative outlook at working with others whilst being highly self-motivated.
  • Maintain an inspiring creative culture, where experimentation, feedback and iteration are encouraged.

Bonus Points:

  • 4+ years project management experience
  • At least one full AAA full development cycle
  • Previous work experience in the gaming industry (2x points for mobile!)
  • Willing to work on-site in our office in Burnaby, British Columbia
  • Passion for games and gaming culture!

Emerald City Exclusives:

  • Closely knit team of professionals to learn from
  • Open office environment for easy communication and idea sharing
  • Fresh baked goods and free beer on a semi-regular basis (seriously!)

Ready to jump into your dream job? Contact us at recruitment@emeraldcitygames.ca.

Important:

Include your “Full Name | Position” in the subject line of your email. Applicants credited with shipped games will be given preference.

Permanent Full-Time Position

We’re looking for a highly driven and multi-talented Producer to help bring our next blockbuster mobile games to life.

As an experienced team player, you will combine your industry experience with our amazing team of artists, programmers and designers to smash through obstacles and drive projects across the finish-line.

You will exceed expectations by assisting team members with scheduling and creating accurate production plans that form the bedrock of our awesome game projects.

As a Producer, you’ll lead talented cross-functional teams in creating innovative game content for our fans around the world. A lateral thinker and natural problem solver, you love to leverage and combine team talent to get the job done. You keep communication lines open and you’re always open to constructive feedback, both giving and receiving.

As a motivated team-player, our ideal Producer candidate will bring their “A” game every day and seek to become a pillar of our studio in beautiful Vancouver, Canada.

If this sounds like you, get in touch below and take the next big step in your video game career!

Duties / Responsibilities:

  • Oversee game production planning and scheduling  whilst simultaneously helping set the production vision for our awesome new games.
  • Inform and construct production road maps, identify critical path issues early and forming strike teams to obliterate obstacles, all before taking time out for tea and biscuits.
  • Organize and curate daily stand ups, manage backlogs and produce regular production status reports for stakeholders and publishing partners.
  • Collaborate and problem solve with programmers, artists, designers and marketing / social team.
  • Contribute in regular art discussion, critiques and reviews. We love feedback, you do too!

Requirements:

  • 3+ Years’ Experience in the software or gaming industry enables you to navigate unforeseen challenges, foreseeing problems that would otherwise sink less determined professionals.
  • Goal oriented: you crystallize ideas and plans into actionable and realistic production plans
  • Adept at production tracking software tools and comfortable in training team members on best practices for updating the team.
  • Excellent verbal and written communication skills, with the ability to communicate effectively across Product Development and Publisher external teams.
  • Dedication towards problem solving & taking pride in your work. Results matter to you.
  • Co-operative outlook at working with others whilst being highly self-motivated.
  • Maintain an inspiring creative culture, where experimentation, feedback and iteration are encouraged.

Bonus Points:

  • 4+ years production experience
  • At least one full AAA full development cycle
  • Previous work experience in the gaming industry (2x points for mobile!)
  • Willing to work on-site in our office in Burnaby, British Columbia
  • Passion for games and gaming culture!

Emerald City Exclusives:

  • Closely knit team of professionals to learn from
  • Open office environment for easy communication and idea sharing
  • Fresh baked goods and free beer on a semi-regular basis (seriously!)

Ready to jump into your dream job? Contact us at recruitment@emeraldcitygames.ca.

Important:

Include your “Full Name | Position” in the subject line of your email. Applicants credited with shipped games will be given preference.

Full Time Position

At Emerald City Games we strive to push the bounds of mobile gaming. As a talented and self-motivated senior programmer, you strive for excellence as you support our talented team of animators, riggers and artists to deliver on the teams’ creative vision.

You have the knowledge and ability to visualize how things should work, and how to translate this into a functioning technical solution. We’re looking for a lateral thinker who goes above and beyond, bringing their “A” game every day as they create the next generation of incredible mobile games.

Our studio does not believe in bureaucracy, nor are there any solo performers at Emerald City Games. If these are values that you are passionate about, then you might just be the person we are looking for.

Duties / Responsibilities:

  • Support the technical pipeline and collaborate with artists, designers and other programmers.
  • Work on run time engine tasks as needed to support project requirements.
  • Help maintain, improve and overhaul existing systems and tools as required.
  • Write clear, maintainable, portable and highly functional code.
  • Mentor and guide less experienced programmers as needed.

Requirements:

  • Experience programming in C# and working on a game in Unity engine (Preferably a shipped title).
  • Background that includes 2+ years of game development experience.
  • Passionate about making and playing mobile games!
  • Co-operative outlook towards working with art and design to achieve their creative vision.

Bonus Points:

  • UI Programming experience with Unity.
  • Working knowledge of 3D modelling programs (Maya), PHP, SQL, shader programming.
  • Experience working in the mobile games industry.

Emerald City Exclusives:

  • Closely knit team of professionals to constantly learn from.
  • Open office environment for easy communication and idea sharing.
  • Fresh baked goods and free beer on a semi-regular basis. (seriously!)

Ready to jump into your dream job? Contact us at recruiting@emeraldcitygames.ca.

Important:

Include your “Full Name | Position” in the subject line of your email. Applicants may be required to perform a programming test as part of our adjudication process.

Full Time Position

It’s not easy pushing the bounds of mobile multiplayer game design.

That’s what we strive for at Emerald City Games; we take incredibly fun game design very seriously.

Our hand-picked team of creative artists, programmers and producers consider great game design as the foundation for all great games. Headquartered in stunning Vancouver BC, our game designers are a whirlpool of creativity and use rapid prototyping to ‘find the fun’. Working with one of the world’s best mobile development teams, our ideal candidate will lead the design of our ground-breaking new multiplayer titles.

Your work will span the entire product lifecycle: generating compelling game ideas, working with engineers and artists to prototype concepts, testing their appeal with real users, tweaking mechanics and developing a vision for their evolution. This will be a unique opportunity to put your stamp on the future of social and mobile gaming.

We’re looking for game designers that can go above and beyond, bringing their “A” game every day as they create the next generation of multiplayer strategy games for mobile.

Duties / Responsibilities:

  • Develop and own the gameplay design ‘roadmap’ for our new free-to-play (F2P) game from pre-production to release and then to post-launch Live Ops
  • Work closely with engineers, artists and producers to design and implement your game vision
  • Extend gameplay systems to realize new visions for addictive gameplay and constantly improve the player experience
  • Gather, acknowledge and respond to internal feedback, adjusting design choices as necessary
  • Worlds, systems, level, content, narrative…you love it all but you are particularly interested in PvP systems and thematic design
  • Take part in regular team discussion, critiques and Publisher reviews. We love our games, you do too!

Requirements:

  • 5+ years of Game Design experience.
  • 3yrs + working on mobile F2P games focused on multiplayer design.
  • Strong passion and design expertise for RPG and Strategy games
  • An excellent understanding of F2P mobile game mechanics
  • Past experience with asynchronous multiplayer systems design
  • Strong analytical skills – utilizing tools such as Excel
  • >Experience working in an Agile environment
  • Experience creating and balancing free to play strategy game economies
  • Dedication towards video games and our casual office environment
  • Co-operative outlook at working with others in our development teams

Bonus Points:

  • Credited with game design duties on a top-performing RPG and/or strategy title
  • Familiarity with Photoshop, Unity, or Sequel and the Microsoft office suite
  • Proficiency with systems, UX & content design, game tuning, and design documentation
  • Technical programming skills to complement your razor-sharp design insights

Emerald City Exclusives:

  • Closely knit team of professionals to learn from
  • Open office environment for easy communication and idea sharing
  • Fresh baked goods and free beer on a semi-regular basis (seriously!)

Ready to jump into your dream job? Contact us at recruitment@emeraldcitygames.ca.

Important:

Include your “Full Name | Position” in the subject line of your email. Applicants who are credited with shipped games will be given preference.